Water Elementals
Water is one of the base elements. Kiyoshi Unido, one of the founders of Amoura. I will discuss the role in which he played with the finding of Amoura in another book. Water elementals have water based attacks. Though, this should be considered when going against an ice elemental considering that a water elemental can take an ice elementals attacks and transform them back into their liquid state to be able to use it against them. The same goes for a water elementals attacks being turned against them by an ice elemental. Legend states a human saved a water nymph and as a sign of gratitude the water nymph granted the human the ability to control water. Though I wish I could continue to talk about the lore of what has been passed down I do believe in both sides of the lore. Perhaps I will discuss these theories in a different book as well. For now, though, here is the breakdown of water elementals.
Common Traits
• Amazing Swimmers- As to be expected from someone who plays with water all the time. They are amazing swimmers. They can use the water to help propel them faster through the water with every stroke they take. Even when they are not using their abilities to help them swim they are naturally fast in the water. It seems when they are passionate to beat something or get somewhere within a certain amount of time they as able to push themselves to do so.
• Breathing underwater- As much as all of us who can and cannot swim would love to have this gift on a daily basis I am quite sure, this is a common trait of water elementals. Just as the name suggests they are able to breath underwater. It is not just water they can breathe in. As long as there is some form of water in any substance they will be able to breathe in it.
• Ultra Sound- This is a rare trait. It allows the water elementals to communicate with marine life. I have only ever seen one water elemental that has acquired this trait.
Basic Abilities
• Hydro- This is the main ability of all water elementals. It allows the water elemental to control and manipulate water in its liquid state.
• Dehydration- This allows the elemental to absorb water at a faster rate than the average person.
• Water Glide- This allows a water elemental that is trapped in ice to be able to glide through the ice. The ice that is surrounding their body will melt to its liquid state and the water elemental will be able to create a path through the ice.
• Bubble- Bubble allows the elemental to create a pocket of air for those who are not water elementals to swim long distances under water.
Advance Abilities
• Water Healing- The ability to heal by using water. This skill comes in handy for a quick heal in combat. Longer sessions will heal wounds better. This takes quite a bit of practice to be able to heal for long sessions.
• Water Walking- Allows the water elemental to walk or run on top of the water without sinking in. From what I have seen this ability is a hit or miss with some water elementals. Some can obtain and master this skill within months of starting to learn it others can take years.
• Hydroportation- Teleportation across short or long distances through water. Short distances are what most water elementals are able to do with this ability. Again I have only see Kiyoshi be able to travel very long distances with this ability.
• Water Mimicry- Water mimicry allows the water elemental to turn themselves into liquid water. This comes in great handy for getting out of sticky situations. Or if you are stuck between a rock and a hard place.
• Blood Control- A very rare ability. I have had this ability used on me once before. Blood control is the ability to manipulate the blood of an opponent. It forces the elementals opponent to do whatever the elemental wants them to do. This ability is forbidden to be used in any tournament.