Veryn Info

MONSTERS

Plain Region:
Bandits: Human NPCs that go around trying to pick pocket and steal things. They have basic leather armor and carry daggers as their weapons. They can range in groups of 1-4.
DOPRS: EXP: 5 Sol: 5

Goblins: Green skinned short and stout they are usually seen roaming around the plains outside of Skjolm. They usually carry clubs or swords with them. If they have a horn they can call in more of their goblin buddies tat are close by to help them out. They can range in groups of 1-6.
DROPS: EXP: 5 Sol: 5 Item: Amber piece

Giant Ant: It's a Giant frickin' ant! I hope that you don't have a fear of them. They tend to travel in groups of 3-6. Their bite's can really hurt so be careful! They tend to like to steal your items.
DROPS: EXP:5 Sol:5 Item: whatever they stole, Clear Goo

Skeleton hound:These hounds generally come out from dusk till dawn. They are obviously dead since they are skeletons. Even though they look terrifying they are fairly easy to beat. A good wack on the side should send them tumbling to the ground maybe. They usually travel in packs of 3-5.
DROPS: EXP:5 Sol: 5 Item: Ash

Forest Region:
Bandits:Human NPCs that go around trying to pick pocket and steal things. They have basic leather armor and carry daggers as their weapons. They can range in groups of 1-4.
DOPRS: EXP: 5 Sol: 5

Wolves:They are a little bigger then the average wolf and very aggressive. They have teeth and claws and travel in packs of 3-5.
DROPS: EXP:10 Sol:5 Item: Pelt

Giant Spiders: It's a giant spider. Complete with hairy legs and the works. You might not want to stumbling into their nest if you can help it. They like the paralyze their victims before they eat them. They travel in packs of 3-8.
DROPS: EXP:10 Sol:5 Item: Acid

Bat:It has wings, tis a bat, it screeches, it is a little pest and it is very annoying. Great for moving target practice. It travels in a pack of 2-4.
DROPS: EXP:5 Sol: 2

Mountain Region:
Harpy: Half bird half women. They have sharp talons and if they get a hold of you they will drop you from a very high height to your death.
DROPS: EXP:15 Sol:10 Item: feather

Banshee: She is a demon with a scream that will paralyze anyone with fear. Don't let her get close or she will rip you apart. They travel alone usually.
DROPS: EXP:20 Sol: 12 Item: -

Bandits:Human NPCs that go around trying to pick pocket and steal things. They have basic leather armor and carry daggers and bows as their weapons. They can range in groups of 1-4.
DOPRS: EXP: 10 Sol: 15

Basilisk: A giant lizard that can turn whatever looks it in the eyes to stone. They tower over an elf so they are really big but they are slow it that helps. They normally travel alone.
DROPS: EXP:25 Sol:10 Item: -

Desert Region:
Skeleton:It is a walking skeleton with a sword and ancient armor. it looks like a pile a bone when you walk by but will build themselves up and get you from behind. My advice to you...blow m' up. groups of 2-4
DROPS: EXP:20 Sol:5 Item: -

Bandits:Human NPCs that go around trying to pick pocket and steal things. They have tougher leather armor and carry daggers, spears, and bows as their weapons. They can range in groups of 1-4.
DOPRS: EXP: 15 Sol: 15

Scorpion: It's a giant scorpion that has a stinger that can slice you open and poison you easily. Normally is alone.
DROPS: EXP:25 Sol: 15 Item: poison

Phoenix: This beautiful fire bird is usually very calm, just do not get close to it's nest especially if there are eggs or babies. Usually alone.
DROPS: EXP: 50 Sol: 60 Item: Feather

Swamp Region:
Murmurs:Murmur's are small troll looking things that make annoying noises as they come at you with their pointy spears and they don't stop making said annoying noise till they are killed. They travel in groups of 5-10.
DROPS: EXP:10 Sol: 10 Item: Tattered cloth

Bandits:Human NPCs that go around trying to pick pocket and steal things. They have basic leather armor and carry daggers, lances, and bows as their weapons. They can range in groups of 1-4.
DOPRS: EXP: 15 Sol: 10 Item: -

Man Eating Plants:It's a giant plant that will eat you!!! Alive!!!!! I hope that your friends aren't having a bad day or are made at you if it does eat you. They only have five minuets to kill the thing to get you out before it starts to digest you!! They are usually alone but sometimes there can be two of them together.
DROPS: EXP:30 Sol:20 Item: flower petals or acid

Slime Monster:Eewww slime monsters they are all goop and just want to give you a hug. Don't let them though they will suck you into their bodies and you will suffocate. They travel in packs between 2-5
DROPS: EXP: 20 Sol: 10 Item: Green/ Blue/ Yellow Goo

Lake Region:
Sirens: Nasty fish that can transform themselves into whatever a persons heart desires and lures them in to eat them. Can you figure out it's a trap before your lunch?? They are in groups anywhere from 2-6.
DROPS: EXP:35 Sol: 20 Item: Tooth

Bandits:Human NPCs that go around trying to pick pocket and steal things. They have basic leather armor and carry daggers as their weapons. They can range in groups of 1-4.
DOPRS: EXP: 15 Sol: 10 Item: -

Compers: Compers are fish with very big jaws and pointy teeth. They are spiky and aggressive. You just don't want to touch them. They swim in packs of 5-10 so you might want to get out of the water before they bite you!
DROPS: EXP: 5 Sol: 2 Item: Scale

Skull Fish: It is a Skeleton fish!!! How the heck is it swimming? They travel in packs of 3-5
DROPS: EXP: 5 Sol: 2 Item: -

Tundra Region:
Bandits:Human NPCs that go around trying to pick pocket and steal things. They have basic leather armor and carry daggers as their weapons. They can range in groups of 1-4.
DOPRS: EXP: 20 Sol: 15 Item: Ice shard or nothing

Arctic Wolf:The cousins the to wolves that live in the forest, but they are white in fur and a bit more violent. They travel in packs of 3-5
DROPS: EXP: 25 Sol: 20 Item: Ice Shard or Pelt

Yeti:The Tundra's version of big foot. They are covered in fur and are very aggressive especially if your trying to camp in their cave for the night. Watch out! They are normally alone but occasionally there will be another yeti with them.
DROPS: EXP: 35 Sol: 25 Item: Ice Shard

Mini-Freezards:Oh it's just a little block of ice...that is sliding towards you...and radiating frost from itself. Don't let it touch you or you'll freeze into a block of ice! When there is a group of them watch out, you can't hear them coming! They can be in packs from 1-5.
DROPS: EXP: 20 Sol: 5 Item: Ice shard that won't melt

FINAL DUNGEON:
Minotaurs:They are big, they are scary, and they are tough. They have a giant two handed axe and look like the legends say. They travel in groups of 1-2.
DROPS: EXP: 75 Sol: 75 Item: Weapon Upgrade (Rare) or 100 sol

Chimera:You remember the legends about Chimera's right? Where they are a combination of different animals? Well this is exactly what this is. With the body of a Lion and a snake tail that could poison you. I don't know which is worse the lion body that could rip you apart of the snake tail that can put you on your death bed in a matter of seconds.
DROPS: EXP: 90 Sol: 90 Item: Fang or 50 sol

Bandits: Human NPCs that go around trying to pick pocket and steal things. They have basic leather armor and carry daggers, Mages, Spears, and bows as their weapons. They can range in groups of 1-4.
DOPRS: EXP: 25 Sol: 35 Item: 100 sol

Grim Reaper:If you can avoid running into him I would suggest doing so. He is searching for the lost souls that never made it to the final boss or even out of this final dungeon. He is extremely difficult to beat and can bring some minions to help him in the fight. They always travel alone.
DROPS: EXP: 100 Sol: 50 Item: Weapon Upgrade (Rare) or Reapers Scythe