My first hour with Final Fantasy 13 was disappointing
The next five hours were wonderful, I can see a lot of genius in the game design
When you're creating something, the hard part isn't adding more and more stuff, it's in being really good at removing stuff and distilling what you want to do in as few parts as possible
With FF13 they managed to remove a ton of RPG elements while improving upon what worked before and so far I'm loving it
It really is like a long, seamless anime mixed with lots of strategic thinking
Also good news, since the game won't have much replay value, given how linear it is, it'll be an easy sell afterward to recoup the cost!