Comeback Kumichou

It's been a ton of hard work but things are moving in the right direction and rocking (knock on wood):

Once we finish moving everything to the new server (ads and OB are both on it already) and with paying off theO's debts (interest payments have been killing me) and with writing some code to use Amazon's image hosting a bit less, we should be able to reduce the costs of running the network by up to 50% (!)

Additionally, because of the "junk ads" (which have been aggressively filtered so they're not as junky as they were initially), theOtaku won't need any "good" advertising to cover its costs. Yay!

My game will also be submitted to the Apple Store on June 1st. I really hope Apple approves it, the only reason they might not immediately is because of sexual innuendo. It's a mature game that's essentially Cooking Mama meets Ace Attorney meets Bartending--it's the first true bartending video game ever made.

Here's the time line of updates for theOtaku:

> Move to new server and iron out any and all bugs that appear
> Make sure our speed bugs are fixed, with regard to slow down at night
> Features

For the last year I took on a ton of consulting jobs for income. This was incredibly draining and I still found myself losing money at a depressing pace, putting me in massive debt. I made dramatic lifestyle changes (moving) and took on a really amazing new job that not only covers costs but leaves me with extra money every month. Now I'm personally profitable and work overall less hours than I did as a consultant.

It feels good to have had such a tough year and then to have fought back and turned everything around.

So yeah, that's where we are now. Thanks for your support :).

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