Zelda A Link to the Past - Lv2 Swamp Palace

The difficulty is rising along with the Swamp Palace's water level. It's still not too incredibly hard but there are a couple rooms that should start to show off my mad skillz. And then there's the 1F room that you drop from to get the Big Key. At one point, back when I was doing my minimalist run, I had a route worked out for running through that room without getting hit since I didn't have the Cane of Byrna. But I didn't care enough to try and figure it out again since using the Cane is so much easier and more reliable.

The Hookshot is fun and one of the best weapons to use against those annoying, electric jellyfish. Did you know that you can't be hurt while you're using it? It's a neat trick but rarely useful.

Arrghus has got to be the second easiest boss in the game, coming in second only after the Armos Knights. I get hit during this fight maybe one time in ten unless I mess around with trying to get it to land right next to me during the second stage of the fight. I did a bit of that in the video here but wasn't too risky.

Only two more to go before I get to the frozen hell that is the Ice Palace. At least Skull Woods will be fun and Thieves' Town will be short.

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Zelda A Link to the Past - Lv2 Swamp Palace

My complete Level 2: Swamp Palace walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+ with re-records used to optimize video length.

Equipment checklist: 12 Hearts, Flippers, 1/2 Magic, Cane of Byrna

The Flippers must be bought (for 500 rupees) from King Zora in Zora's Waterfall, in the far north-east corner of the Light World. The 1/2 Magic upgrade can be obtained by jumping down the well next to the smithy's shop in Kakariko Village and sprinkling some magic powder on the statue within. The Cane of Byrna can be found on Death Mountain in the Dark World by jumping off the cliff just below the warp tile by the Mountain Tower and entering the cave on the ledge below.

[00:00] Raise the water level
To go beyond the first room of the Swamp Palace you must first warp back to the Light World and open the Watergate, which will also open the gate in the Swamp Palace and allow you to swim across the channel. This was done prior to the start of the video.

[00:29] Floor blobs
These little guys pop up all over when you walk across the floor tiles they inhabit. They're a good source of hearts.

[00:40] Four-way fireballs
These brown fireball turrets will shoot at you whenever you use your sword.

[02:44] Crystal Switch: Red
It's tempting to leave the switch blue and take the shortcut at the bottom of the room but don't do it. Return the switch to red before you leave.

[03:26] I am invincible!
This room is a huge pain to get through undamaged so use the Cane of Byrna to make yourself invincible while you run through it.

[06:28] Water striders
Bombos, Ether, and Quake are the only things that can damage these water striders since they're below you in the water. You can either kill them that way or use the Cane of Byrna to avoid getting hit as you swim past.

[06:53] Boss: Arrghus
An oversized jellyfish with floating puffballs in tow, Arrghus is the easiest of the Dark World bosses. Just make sure to stand to the side of it while hooking the puffballs away so that they won't hit you, and watch out for it to spin them around in a ring. Once you destroy all the puffballs, charge up a spin attack and keep moving so that you'll avoid Arrghus when it leaps into the air and tries to land on you. Release the spin attack when it gets close after falling into the water and repeat until it dies.

I also have another no damage video here:
http://www.youtube.com/watch?v=CvlsezCEK4U

End