Zelda A Link to the Past - Lv4 Thieves' Town

Thieves' Town is small, uncomplicated, and doesn't have too many dangerous enemies, which makes it one of the easiest Dark World dungeons. What it does have is a great puzzle involving the boss that can take a long time to figure out the first time. I don't believe there is any other dungeon in the series where you can stroll right into the boss room and then find that the boss isn't even there.

Blind is also one of the hardest bosses in the game. Once there gets to be two heads flying around the room it becomes even crazier than the Mothula fight. But, being as awesome as I am, I still managed to do it without getting hit. (Admittedly, I did use sword beams this time, unlike my previous video.) I thought for sure I was going to get hit by that last fireball at the end, though. I checked the recording and I turned to face it only two frames before it impacted (that's 1/30 of a second), and I also swung my sword on the same frame that it got blocked by my shield.

I only used one re-record this time, in the conveyor belt corridor. I do say to take it slow in there but, with the way the enemies were moving the first time I went through, it was just getting ridiculous. I finally got impatient, tried to dash through to the door, didn't make it, and decided that it should be redone. I doubt anyone would've wanted to watch me sit there and wait ten seconds for the cloud enemies to finally move into a position where I could safely kill them.

As a side note, it's actually possible to beat Thieves' Town directly after the Dark Palace, which lets you get the Tempered Sword early.

Finally the dungeon I've been dreading, the Ice Palace, is next. I think it will be, by far, the hardest to produce a good video for and will also likely require two parts due to its length. The game can be roughly divided into thirds (Light World, levels 1-4, levels 5-8), each section stepping up the difficulty a significant amount, and the Ice Palace marks the beginning of the last third. This is where the game stops being a cakewalk for me.

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Zelda A Link to the Past - Lv4 Thieves' Town

My complete Level 4: Thieves' Town walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+ with re-records used to optimize video length.

Equipment checklist: 14 Hearts, Red Shield

You can upgrade your shield (as well as the boomerang) at the Waterfall of Wishing, which is just outside Zora's Waterfall in the far northeast corner of the Light World.

[00:37] Bunny Link
If one of these spinning, flashy things touches you you'll transform into bunny Link for a short time and be unable to use your sword or items. Ironically, bunny Link also cannot dash.

[01:47] Conveyor belt corridor
Take it slow and careful in here and kill the cloud enemies as you go. If you try to run through and dodge everything you'll most likely get trapped between multiple enemies.

[03:10] More conveyor belts
You can walk along the edges of this room without getting carried away by the conveyors.

[04:30] Boss: Blind
Blind has three heads and each time you knock one off it'll start flying around the room while shooting fireballs at you. If you can manage to keep full hearts, stand back and return fire with sword beams while dodging the fireballs. Otherwise, move in close when you find an opening and hit Blind's head with your sword, either from the side or, when Blind moves to the bottom of the room, from above. Never try to swing up through Blind's body because you're likely to get hit in doing so.

I also have another no damage video, that doesn't use sword beams, here:
http://www.youtube.com/watch?v=1c1tsbAzx7c

End