Zelda A Link to the Past - Lv7 Turtle Rock

Turtle Rock is hard. Like, really hard. Hard enough to bring me under ten hearts while I was wandering through it to reacquaint myself with it. ... Okay, maybe that doesn't sound too bad, but it's actually saying a lot. Making this video was even harder than the Ice Palace one, both because of how hard it is and because of its sheer length. I ended up having to skip a room that I was planning on showing and the video still ended up just below YouTube's time limit.

There are just so many rooms in Turtle Rock where even a little mistake will get you hit. And usually getting hit means taking two hearts of damage even with the Blue Mail. Like those Chain Chomp things? Those are a huge pain to get past. And the multisection hoppy things? If you're not close enough to them when you release the spin attack you're liable to get hit, either by a section flying back at you or the rest of the body as it continues hopping. But getting that close to something that both moves faster than you and jumps around in unpredictable directions is also a risk in itself.

Trinexx is also a pain. And the speed kill trick that I used is even harder to pull off correctly than beating him the normal way. It took a lot of practice, both when I made my old speed kill video and before recording this video, so that I could do it consistently.

But this was a really awesome run of the dungeon. I only took one hit from a fireball and only had to use five re-records, all but one of which were just to cover stupid little time wasters like accidentally selecting the wrong item. The other was because I screwed up the timing in the dark platform maze the first time. Pretty much everything else I pulled off first try, including the Chain Chomp room, the rupee room, and Trinexx.

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Zelda A Link to the Past - Lv7 Turtle Rock

My complete Level 7: Turtle Rock walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+ with re-records used to optimize video length.

Equipment checklist: 18 3/4 Hearts, Golden Sword, Silver Arrows, 1/2 Magic

- The Golden Sword and Silver Arrows can be obtained by buying a super bomb at the bomb shop north of the Swamp Palace and using it to blow open the cracked wall in the Pyramid. Inside is a fairy pond where you can upgrade your sword and bow.
- The 1/2 Magic upgrade can be obtained by jumping down the well next to the smithy's shop in Kakariko Village and sprinkling some magic powder on the statue within.

[00:26] Laser eyes
There are two types of laser eyes, half open and fully open. Half open eyes, such as this one, will only shoot if you face them, so back out of the doorway. Fully open eyes will shoot at you regardless.

[04:33] Light World detour #1
Use the Magic Mirror to return to the Light World on this ledge. Inside the cave is a Piece of Heart, which will bump you up to 19 hearts if you entered with 18 3/4.

[06:50] Dark platform maze
This room can sap your hearts quickly if you don't know the correct path to take. From the start, hold in right at the first intersection and then keep holding in down to reach the switch. From there, follow the path as shown in the video to reach the door.

[07:32] Side blocking
Hold out your sword for a spin attack to protect your side from the eye lasers as you walk over and up to these chests.

[08:06] Light World detour #2
Warping back to the Light World on this ledge and entering the cave will let you grab two fairies. Also, if you're playing the GBA version, exiting a re-entering the dungeon here will act as a save point that you can restart from.

[09:19] Boss: Trinexx
In this video I use the speed kill method of defeating Trinexx to save time. To see the normal method of beating it, along with a written strategy, take a look at my other no damage video:
http://www.youtube.com/watch?v=ifwDTIE5W1I

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