Our next segment covers the world of trading cards.
It All Started with a Ban
The history of trading cards began in the mid 16th Century in Japan by Portuguese traders later being adopted as Hanafuda but the Tokugawa Shogunate quickly banned all foreign influences including the cards themselves creating an underground gambling ring, this didn't lift until the 19th Century when a certain company named Nintendo was allowed to produce and sell them as recreational card games.
Another Win For Pokemon
It wasn't hard to see this coming, after already dominating the handhelds it would then dominate the trading card scene, memories of that elusive Charizard still fill the minds of many of my age group and even now it remains a fixture in tournaments. I no longer own anymore Pokemon cards having since sold them.
Saving the World With a Children's Card Game
Yu-Gi-Oh started as a manga featuring a game obsessed teen with impossible hair possessed by the spirit of an ancient Egyptian gambler turning typical games into games of death, it got pretty dark but one of the many games played was Duel Monsters which when modded to real world rules became an instant hit so Duel Monsters became the main game in Yu-Gi-Oh. It's checkered history under Konami has led to one or two court cases with Upper Deck and 4Kids for better or worst as in the latter case 4Kids went bankrupt. These days the game is doing much better than the anime, the anime seems to experiment with different ways including a school, on motorcycles, in space, whatever Arc-V and Vrains was meant to be. Either way expect more impossible hair. I did own a few decks and again they were sold.
The Not So Subtle Ripoff
Did anyone really care for Duel Masters? From what I can gather it sounds more like a poor mans Magic the Gathering than Yu-Gi-Oh but it really didn't help the franchise that the lead was a spikey haired kid.
The Quite Decent Ripoff
Cardfight Vanguard kind of slotted into some of the void left by Yu-Gi-Oh when the Yu-Gi-Oh anime kinda lost it's luster, in it's place a fresh new card game that manages a decent following and a not too bad anime.
Every Anime Wants a Card Game now
After a while, Anime is now mainstream so how to go forward with cards? Enter Weiß Schwarz.

This card game has you covered on every anime with significant popularity, in fact it's the only reason some of the anime are even popular, looking at you Love Live. It's biggest selling feature is the gorgeous art straight from the anime itself. It's a good seller among collectors.
As a little side project following up to Easter weekend I'm going to discuss some anime toys. Today's subject will discuss Virtual Pets with the next few episodes discussing Card Games, Models, Classic Toys and ending the week with Mini cars followed by a review of Dash Yonkuro.
So let's begin.
Raising a Japanese Alien Blob
The Tamagotchi craze began in 1996 invented by Aki Maita. The design being an egg shaped electronic toy smaller than a pager. The concept has always been the same, an alien drops an egg onto Earth and you have to raise it to adulthood through a number of tasks such as feeding, exercise, studying, playing, cleaning poop, pretty much anything you would do with an infant. How your Tamagotchi looks all depends on how well you raise them, although judging by the basic shapes of these creatures, there was alot of limits in what you can get.

I had a Black Tamagotchi myself.
Tamagotchi is still around but it doesn't pull as bigger sale as it used to, even with the advances in technology, but most point to what happened the following year and our next entry as the beginning of the end.
The Birth of Pokemon's most worthy Rival
A year on from the Tamagotchi craze came Digimon. While the concept was pretty much the same, the difference came in the fact that you could battle each other by connecting two together, also the smarter use of pixels meant more unique creatures could be produced on screen. The first generation Digimon only used the Agumon line along with a few select creatures from the early series with future models sporting more characters using all the Digi Destined monsters, this would continue through much of the anime seasons that followed.
I owned an original Digimon and a first gen Digivice.
Most people would know that the anime far outlived the original toy.
Your Very Own Super Fighting Robot
A brief mention on this, during the run of Megaman NT Warrior they actually made the Net Navi device used by the characters along with the battlechips used to power them up. It didn't sell as well as the video game but did okay enough but it was partially inspired the next innovation.
Raising Bugs and Dinosaurs with Cards
Sega took the idea further with Mushiking which takes everything learned from the early days of virtual pets and combining it with trading cards of insects, this would also lead to the later Dinosaur King which uses Dinosaurs instead. It had a fair go at it but it's what this turned into that still exists today.
Raising a Kawaii Pop Idol by Collecting Cute Outfits
Sega clicked further with the idea of cards with Hime Otogi Lilpri which led to the creation of franchises such as Aikatsu, Pretty Rhythm and PriPara. It was the most natural transition of the idol franchise who had struggled to claim back it's popularity following a slump in the 90s and 00s. In these games you collect and match cute outfits for your idol to wear. This is still going on today with no signs of stopping.
We started with Alien Blobs now were at Kawaii Pop Idols going through Monsters, Robots, Insects and Dinosaurs along the way.
Welcome to another installment of Really That Bad? Where I attempt to defend a notoriously hated piece of anime or character, this time it's Dragonball GT.

Dragonball GT already had a tough act to follow in DBZ so were already on the back foot; common criticisms aimed at the show including turning Goku back into a child, largely mediocre villains, dumb stories and the fact that Pan is the anime equivalent of Scrappy Doo.
There is much to rag on, especially when much of the cast is reduced to the same level as Mr Satan barely doing anything and getting killed very easily.
But five reasons why I disagree with it being terrible.
1. It's a by product of the Buu Saga ending with a sequel hook and that saga dragged far worst than any of GT.
2. Super Saiyan 4 is legitimately awesome looking.
3. The Shenron Saga actually shows the consequences of the characters abuse of the Dragonballs.
4. Pan is hardly the most annoying character in the series
5. The ending felt final. Goku calling it done felt like the end of an era.
Well until Dragonball Super happened but that wasn't because of GT. Super actually happened because of the live action Dragonball Evolution flop. Toriyama was so disgusted by the live action film that he came out of retirement to do Super.
Also remember GT was never declared Canon as it was decided that GT along with the film series from Z are alternative timelines.
So overall Dragonball GT, not great but hardly the worst thing the franchise has produced.
I've just seen the Sonic Movie and there's alot of ground to cover with the adaptations because this film is an extra to an already packed history so here I'll break it down between the movie, the animated shows and the comics.

Sonic the Comic
Also known as the Fleetway Comics version which attempts to tell the origins of Sonic as if he were a normal brown Hedgehog turning blue after an experiment testing high powered shoes; equally bizarre is Robotnik who starts off as a kindly scientist who turns evil after an experiment goes wrong. The Fleetway series had interesting ideas on how certain lore worked within it's universe and was well presented with some great original characters who to this day deserve their own chance; there are a number of misses among the rogues gallery, some of which are pretty reliant on British sense of humour and references to understand while others are a poor substitute against Robotnik himself.
Archie Sonic and Sonic SatAM
A rich series that really promotes the freedom fighter movement giving Robitnik a threatening presence and a universe full of interesting characters and a lore so vast that it would take all day to explain. I'm sad to see the comics reboot and disappointed that SatAM left on a cliffhanger. Nevertheless this is one of the best Sonic adaptations on offer.
Adventures of Sonic the Hedgehog
A gag series more in line with Looney Tunes with less clever writing and heavy reliance on random humour. It's sugar humour, it's nice but hurts your teeth after a while.
Sonic Underground
A bizarre blend of SatAM mixed with a musical? It's difficult to take seriously the stakes when they are constantly singing 90s pop songs.
Sonic OVA
I'm a huge apologist for this OVA as it inadvertently helped me discover anime. Looking back it's ageing better than expected as this feels the closest to what Sonic should be, catgirl not withstanding.
Sonic X
A lot of my hate still comes from Chris Thorndyke and it really sets a new low for Sonic. Granted it's better designed than half the catalogue of Sonic's terrible games and I dare say it has it's moments but having to shoehorn in a child just to give Sonic his motive doesn't work.
Sonic Boom
The only way this train wreck could work is by being a self aware gag fest and they succeeded. I still regard this as Sonic's best cartoon ironically for writing.
Sonic Tyson Hesse Web Shorts
A selection of hilarious shorts done by ascended Sonic fan Tyson Hesse. I laughed more from these shorts with no dialogue than I did any other cartoon.
Sonic the Movie
Now for the proper verdict. The only question to ask is have you seen the movie "hop"? Congratulations you know 95% of this movie already. Overall it's a decent film that takes an already tried and tested formula and only slightly improves on it. It's best moments come from Jim Carrey's performance as Robotnik and Sonic's powers which makes better sense of why an organic lifeform can easily destroy robots; it's down side is that we know so little of Sonic's own world that the backstory just doesn't offer anything to grasp onto so were expected to just accept the characters of this owl who was raising Sonic moments before being killed by an arrow fired by what looks like an echidna, it gets more annoying when a certain character pops up in the credits creating more challenging questions which need a sequel to answer.
Sonic the Comic - 8.0/10
Archie Sonic and SatAm - 9.7/10
Adventures of Sonic the Hedgehog - 7.0/10
Sonic Underground - 7.0/10
Sonic OVA - 8.5/10
Sonic X - 5.6/10
Sonic Boom - 8.8/10
Sonic Tyson Hesse Web Shorts - 10/10
Sonic the Movie - 6.0/10
This story acts as an Urban Legend but I can assure you that the events leading up to it are true.

Minky Momo is a magical girl from the 80s and very popular during her run and is the likely inspiration for those who suceeded her. The series was very kid friendly and nothing really bad happens to Minky Momo herself bar a few perils typical of a standard kids programme; then during one episode she loses her powers which is then followed by her death when she is hit by a truck, while the death happened off screen, the eerie sounds of an ambulance can be heard as a toy ambulance moves towards where Momo lies. The death was so shocking it is said that the airing of the episode was followed by an Earthquake making the whole episode a bad omen. But why was Momo killed off in such a way?
The way most anime function is through sponsors, mostly from toy companies and one company pulled funding midway through Minky Momo's run due to poor toy sales; this annoyed the animators working on the anime, so as a protest they killed off Minky Momo with of all things, a truck carrying toys as a way of saying "Company X killed off your beloved favourite character", except it worked a little too well and the whole series was retconned to continue airing. This is why you don't upset the animators, let this serve as a cautionary tale of abusing power.