Physics and theOtaku

I was looking at the slider thingy at the top of the worlds (the highlight thing that slides across the buttons at the top of worlds, between theOtaku.com, Backroom, etc.) and began to think. The programming for that is really quite impressive. Watching it go across, the distance affects the acceleration, as well as the overall momentum, as the distance at which it overpasses its target depends on its acceleration. I think through many testings one could reverse-engineer the physics of the programming by measuring these variables and solving the systems of equations.

Also, I noticed while playing with it that if you move the mouse quickly back and forth from two buttons (like Backroom and Logout), then the slider gets messed up, and begins to move off in one direction. I did this for some time, and found that the acceleration increased even further when it went off the screen. Apparently there are no boundaries on it. Therefore, I wonder if you made it go far enough off the screen, could you give it such a high velocity, that the number representing it would be greater than the programming variable type used for the mechanic (floating point, integer, long integer, etc.) could handle, and end up causing an error?

- Kastom

End