First Day of Fall

Seeing as how it's the first day of autumn, it's safe to say my original Summer release deadline for Elemental is out of the question. There were a couple weeks that really pushed my progress back. (72-hour migraine, work, wedding, and hangover XD)

Since the release is no longer happening in summer, I decided to not set a new deadline and just continue working until it's done. Then I'll set a release date that'll give my beta testers some time to play it and work out any kinks I may have missed.

I have to say, doing this gives me a new POV on game developers and why they push back deadlines as much as they do. They are also human and things happen in life to distract and derail you from progress. So I forgive that even more, now. It wasn't a huge deal before, though, but y'know. Understanding. And considering I'm not even doing as intricate coding as some game-makers do, it's really a surprise any video game gets done at all XD; Then again, they have staff of tens or hundreds of people and this is just me.

3-5 months may have been ambitious, especially considering my propensity to get distracted or having trouble getting started in the first place.

I am rambling... Bottom line is, Elemental IS progressing. I just need to finish 7 more CGs and maybe makes some tweaks to a few sprites. Then I can start putting my assets into the game. Good luck to me ='w'=-b

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