Obata-sama's gone a bit too wild, thar...O.o

Sorry I keep posting here...like all day long, but I'm finding some really interesting things! XD I found pictures of Obata's character designs for Castlevania...and...Well, I'd just like to compare it to Ayami Kojima's:

Here's Obata's design:

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And Here's Ayami Kojima's:

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(These aren't the same characters, but I think the next ones are)

Obata's:

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Ayami Kojima's Alucard (from Symphony of the Night):

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I think Obata's gone a bit nuts, don't you guys agree? Ayami Kojima's style fits the gothic darkness of Castlevania...but Obata's just looks like a stereotypical character design for a japanese game. Tons of detail, tons of belts and chains, girls with huge weapons, nothing seems really original from his designs. Now, Ayami Kojima's has an elegance to it. It's beautiful, yet dark and a bit creepy. Her designs are really unique and original and I really like her style. I really like Obata's style...but it's really a put off when I see such unoriginal and nuts designs for a video game that I really like for it's casual kind of realistic style.

Obata's designs are for the fighting game version of Castlevania, but I would like to play as characters in a fighting game with Ayami Kojima's designs, not nutso designs that don't even fit the style of the game.

Obata-sama has deeply disappointed me...But I like the designs anyway for a game that WASN'T Castlevania...actually, if he toned it down a bit without all the belts and chains, I'd like it more for another video game, but the way it is the designs are really icky.

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