currently at friend's house for sleepover.. woot... and she's got no scanner.. pfft.. XD we're just working on our personal things while chillaxing.. yeah right chillaxin.. >x<"
done with the sailor moon pic.. just a little worried that it might not fit the scanner.. but it should be up by tomorrow when i get home.. XD
the lower right pic was from last year *here* and guess what.. nothing much changed..... lol.... hopefully i get to work on that tonight but we'll be watching some pixar and disney films.. *movie marathon* >A<; i still have to go to school tomorrow.. <_<
anyways... im hoping to finish these commissions this week.. (@^@)!
thanks for the time and oh, if u have more time, read my assignment and critique as well.. it's a review about a certain game for my journalism class..
i played this game for 2yrs.. maybe more.. it was just not continuous.. but yeah.. my review is based on when i last played it seriously.. maybe 2007 or 2008.. i revisited the game and it's greatly evolved.. the gameplay is the same but some more additional extras are available to boost ur gaming.. anyways.. read it and go play it now.. let me know ur username if u have an account on the international server and lets play.... :D
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Gunbound: Calculating Luck and Skills
Developer: Softnyx
Genre: action-shooter
Reviewed by: KD aka reirei18..
Most action-shooter games focus on entertainment and battle pleasures but playing Gunbound requires some mathematical calculation and critical thinking applied to the player's luck and skills in order to achieve a continuous fun and challenging shooting game. There are 24 mobiles and each of them has their own special shots and shooting style. Wind and stage circumstances like hurricane, force, mirror, double death (dual shots) and others occur randomly which greatly affect the player's calculations. During gameplay, players must be aware of these circumstances while calculating the distance of the target and the angle of the shot within 20 seconds or miss the turn. Depending on the number of players, turn may be delayed through the chosen mobile's attribute and the use of an item. Different stages also make this game challenging with its structure and environment conditions that affect the circumstances for players to adapt.
Played by 2 teams with a maximum player of 4 on each side, the winning team receives GP (game points) and each player receives additional GP depending on participation. There is no story to follow during gameplay and the only goal is to reach the highest level and maintain your rank (guild, country or overall rank in the international server). Ranks start from chick level to gold crown determined by the number of GP. Special levels apply for admins and event winners. Avatars control the mobile and can be customized. Chat systems, guilds and events make this game more than just a shooting game.
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exactly 250 words as requested.. not including the first 4 lines in the header.. no late submission.. it's due on tuesday.. im on time.. XD
who reads game reviews..? i dont so i dunno how well i did.. pls let me know.... rate my review from 5 stars as the highest.. XD
i appreciate ur time guys.. *chuu*