Cartoon Vault: Defenders of Dynatron City

Post 18 and the delay in posting has been caused by yet another cold, so once again I try and recover with this one off pilot.

Defenders of Dynatron City started as a Nes game by Lucasfilm Games, best remembered for its notorious difficulty affected by poor game mechanics, not one I want to bring up on Cartridge Diaries, but to try and gather some popularity a pilot cartoon was made, so lets see what happens.
Dr Mayhem created Proto Cola in order to cause chaos by mutating everyone in the city but this backfires massively when it turns into the greatest innovation of human evolution as no one seems to bat an eyelid at the idea of mutating. Angered by this, Dr Mayhem decides that the best way to spread fear is to use a robot army, but a group of maintenance workers discover Mayhem's plan and by a series of events get mutated into superheroes with the help of Monkey Kid, the Doctors reluctant assistant.
To rate the heroes by practicality
Ms Megawatt:- Useful
Jet Headstrong: - Useless
Buzzsaw Girl: - Not useless but highly impractical
Radium Dog: - Not useless but I can't quite work out his power
Toolbox: - Best character of the lot
So yeah a mixed bag of practical and impractical, in all honesty the cartoon and game would be stronger if it were just the Toolbox because he is the best character hands down.
The story itself is very much stuck in the Saturday Morning Cartoons Category, it's non offensive and it barely has any plot other than heroes appear at the right place at the right time to save the day; ironically this is the type of world that Magneto from X-Men would want to create, yet it feels like a 50s World of Tomorrow cartoon rather than an utopian world.
Like Battletoads and Bubsy this franchise was stillborn, not helped by the game's poor mechanics and equally not helped by a cartoon that had very little to offer besides a really cool Toolbox who could probably do this franchise alone.

End