Universal Rules of Walker, Texas Ranger

So, I've been watching a lot of Walker, Texas Ranger lately *waits for the laughing to die down*. There's no doubt that the show is quite cliched and campy, and I began to notice elements that are repeated often:

- Bad guys use machine guns. Good guys use pistols.

- Two Rangers with pistols hanging onto a helicopter will be able to shoot down a group of villains with machine guns, without sustaining any injury or damage to the chopper.

- Ammo clips are infinite.

- A Ranger can avoid being shot by crouching in plain sight, and point-blank shots will always miss them. This is because they have personal force fields.

- "Freeze! Texas Rangers!" translates as "We dare you to shoot us."

- Roundhouse kicks slow down the flow of time, and occaisionally even cause it to loop.

- Anyone who is severly wounded will make a full recovery without any lasting health problems.

- Cars are highly explosive.

- Walker will always arrive in the nick of time. There are two theories for this phenomenon:
1) Any location in Dallas is within easy traveling distance from wherever he happens to be.
2) Walker can perform some kind of Cherokee time/space warping.

- There is no such thing as "police brutality" in Texas.

End