also i notice the cloth looks reflective O.o...did you use a reflective bumpmap? try different textures for the cloth cause it looks too "perfect" which is unreal
hmm...i like the idea..very interesting, how long did it take you to render this out? try smoothing out the transition from the clothing on the bottom half and the female place holder...also if you had made it "thinner" it would look more like natural cloth
Cheeers Maya power!
I was sooo surprised for the dedication reirei ,thanks a lot :3.
Gona try to help you the best I can with my experience.
The result for the a first try for a model like this is really good.
You really made a detailed structured poligon cloth.For what I did,kinda started with the body structure and then added the cloth on.Hope your poor fingers got better T.T.
Seems for me that you made each part in a separate way and then used smooth and some extra modeling to shape it better.You could duplicate the arm and make a mirror of it so you don't have to model it again(saves a lot of time)!
It's surprisingly detailed for a first atempt,that was really surprising.Wonder if you want to animate this one.If you have the body and the clothing it's really easy to change the clothing for each model :3.
I suggest that if you don't have the shave and cut pug-in you model the wait with poligons :3.
Sweet Lullaby
Otaku Eternal | Posted 09/24/10 | Reply
yay! Maya!![](http://www.theotaku.com/global/images/icons/female-crying.gif)
i miss Maya
don't have access to a MAC anymore.
It's really nice!
good job!
GoodMonkey
Otakuite | Posted 09/24/10 | Reply
also i notice the cloth looks reflective O.o...did you use a reflective bumpmap? try different textures for the cloth cause it looks too "perfect" which is unreal
GoodMonkey
Otakuite | Posted 09/24/10 | Reply
hmm...i like the idea..very interesting, how long did it take you to render this out? try smoothing out the transition from the clothing on the bottom half and the female place holder...also if you had made it "thinner" it would look more like natural cloth
AngelBest Dream
Holy Knight (Otaku Eternal) | Posted 09/23/10 | Reply
Cheeers Maya power!
I was sooo surprised for the dedication reirei ,thanks a lot :3.
Gona try to help you the best I can with my experience.
The result for the a first try for a model like this is really good.
You really made a detailed structured poligon cloth.For what I did,kinda started with the body structure and then added the cloth on.Hope your poor fingers got better T.T.
Seems for me that you made each part in a separate way and then used smooth and some extra modeling to shape it better.You could duplicate the arm and make a mirror of it so you don't have to model it again(saves a lot of time)!
It's surprisingly detailed for a first atempt,that was really surprising.Wonder if you want to animate this one.If you have the body and the clothing it's really easy to change the clothing for each model :3.
I suggest that if you don't have the shave and cut pug-in you model the wait with poligons :3.
Big hugs,
Angel