To me, video games need to be a challenge of the mind. But then again, Nintendo has a demographic consisting of young ages. Maybe they want to consider the kids, rather than the teens and adults that want a challenge.
I guess that's what they want...which is exactly why the Wii may fall like it's cousin, Gamecube. Too many v. game adaptions to kids' movies.
You know what. I agree with all of you. Games should be left alone. Then again, if you're too stupid to not avoid these references, you really, and I mean really do not have enough intelligence to play the game. The only two games in the history of history that must be given this treatment are The Impossible Quiz/The Impossible Quiz 2. That's it. Hands down. Amen. Thanks for responding guys!
Last edited by Hisaishi at 2:07:21 PM EST on January 16, 2009.
Seems people are missing the point - just because you can take an alternate route through a level you can not beat, doesn't mean you have to. If you are all about spending 3 weeks in the same boss fight until you beat it, more power to you! If someone chooses to move along and keep playing, why shouldn't they be allowed? It's no different than other ways people get through things. If you have ever, and I mean ever even once, used a strategy guide or called a buddy and asked for tips, etc etc, you have already taken an alterante way rather than 100% defeating it yourself. I am willing to bet almost nobody has taken a 100% no help way through an entire game. I feel it's kind of snobby to attack people who need help in a game. I bet a lot more people would enjoy gaming if they didn't get stuck. Part of gaming is the challenge, I agree wholeheartedly. However, it should also be fun.
If there's nothing wrong with me, then there must be something wrong with the universe!
Abundant Love (Otaku Eternal) | Posted 01/15/09 | Reply
I remain baffled by the fact that this concept has gathered so much hate from people around the internet, yet other forms of strategy guides and walkthroughs are commonly accepted. WTF, people?
Myself, I think it's a great idea. If people want to play the game completely by their own skill, they'll still be able to do that. Nothing will force you to use this feature. But if people want a little help, they can get it without even leaving the game instead of having to pull out a strategy guide or look up a walkthrough on GameFAQs or wherever.
I think people get too stuck on the idea that you must play games in a linear fashion. But, really, why should you have to? If there's a scene in a movie you don't like, you can skip it. If there's a track on a CD you don't like, you can skip it. But if there's a part of a game you don't like, you should never be allowed to play past it without completing it? That doesn't make sense to me.
Exactly. And those are the kind of games people should start off with. The fun games and the games that don't require too much. And if a game isn't fun for you, why are you playing it?
My issue is that there are plenty of games made for people who just want something fun to play, and the 'harder' games are made for those more dedicated, not for a general casual audience. The enjoyment from the harder games comes from beating the stringent requirements, not from simply the game itself, and if you can't manage those requirements then you won't enjoy the game at all—so why play it in the first place?
So this act by Nintendo seems not designed to make gaming more fun for more people, but to eliminate the need for discernment in gaming. It's a money-making thing.
For instance, I'm never going to play FFX-2. I could play it, but the basic concept behind the game is dress-up to maximise certain battle scenarios, and I do not enjoy that concept. I'm more liable to play strategy, rp, racing, and fps games because that's what I enjoy. I don't really care about buying a game just to jump in at the final level and beat it.
Or take, for example, Star Wars: Bounty Hunter. I bought that game because it seemed to require a mix of tactics and espionage along with the fps element. But even though I had no problems with beating the stages, the game itself was so mind-numbingly dull that I quit playing. Making it 'easier' wouldn't have increased my enjoyment. Making it better and less repetitive would have.
well, as u've so elquantly said, ur mother thought stuff like that was the devil, and my love for pokemon and me living in alabama for a good portion of my life made people think that i was some devil worshiper, so i didn't have alot of friends, as well as i had an older sister who was seven years older than me who played them, so i would watch her and want to play them. (and i did beat FF IX after a year of playing with no strategy guides, it just took longer than most ;))
but back on the issue, games shouldn't always be "arrgh! i'm so frustrated" three or four parts should be like that within the game, i agree, like the water temple in zelda, which stumped lots of people.
but remember that games started off very easy and simple like pong or pac man and galiga. a lot of popular fighting arcade games were easy to beat like "tenken" or "street fighter", sonic the hedgehog was also a very easy game to beat, along with mario, and many many others. nintendo wasn't known for making incredibly hard games, but entertaining games that you could relax and play.
But there's my point; if you're nine, what are you doing playing a game where the strategy concepts are completely beyond you?
Or to my mind, even, what are you doing playing video games at all? =P Not that I personally think there should be an age-limit on who can play games, but I didn't grow up in a gaming environment. I really enjoy them when I play them (as opposed to my mother, who almost thinks they're from the Devil *rolls eyes*), but I read a lot more when I was younger, and that helped my mind develop a lot. I'd want the same for my kids.
They're basically taking a bad idea and making it sound good. I enjoy the challenge in video games, that's why I play them, especially the Legend of Zelda. If I get told the way to solve puzzles with a little animation, it probably won't be as fun, I think.
one of The best parts of a video game should be it's storyline. If you just skip around the story, it's unlikely you'll get it at all.
Just because you're stuck you shouldn't get a little animation to tell you what to do. And if you're really stuck, ask for help. The best part of a video game is to be able to use your brain to get through it. If you're really stuck, a few steps to a computer won't kill you.
If they have to have the guide, they should make it an option at the beginning of the game,but the skip around part is just a stupid idea, I'd say.
If I was harsh, it was necessary.
Although that does sound useful, I don't like the idea at all. One of the reasons why I play games to begin with is because I get a thrill from the challenge it provides. Sure, getting stuck sucks, but figuring out what the game prescribes in that particular section provides a sense of satisfaction you just can't replicate with someone else providing the answer to you. In short, it makes feel as though playing the game was definitely worth your time.
Besides, this idea is a double-edged sword: you'll definitely gain more customers at first for the "user-friendly" motif, but you could also lose as many customers--if not more--for making it so simple that one could question if it were insulting the gamer's intelligence. (My apologies if that was too harsh.)
Being told how to beat the game takes the pleasure right out of playing it. What's the point of getting the game in the first place, if you're just going to cheat your way through?
well, i think people are being a bit harsh, nintendo and other gaming companies, still have hard to beat games, they just now have games that kids can be as well. like i'm telling you, being nine and trying to beat FF VII is not an easy thing to do.
games are meant to be fun, not just "omg, i'm sooo stuck!" where's the fun in always being stuck? i'm not saying let the games be challenging, but in all honesty, what really cheats you out of a good game is the strategy guides which eveyrone and their dog buys. now that takes the fun out of the game.
kugen
Grand Otaku | Posted 01/22/09 | Reply
To me, video games need to be a challenge of the mind. But then again, Nintendo has a demographic consisting of young ages. Maybe they want to consider the kids, rather than the teens and adults that want a challenge.
I guess that's what they want...which is exactly why the Wii may fall like it's cousin, Gamecube. Too many v. game adaptions to kids' movies.
~kugen
SomeGuy
Canadian Liaison (Team) | Posted 01/17/09 | Reply
http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard
Time marches on, I suppose.
Hisaishi
News Correspondent (Otaku Eternal) | Posted 01/16/09 | Reply
You know what. I agree with all of you. Games should be left alone. Then again, if you're too stupid to not avoid these references, you really, and I mean really do not have enough intelligence to play the game. The only two games in the history of history that must be given this treatment are The Impossible Quiz/The Impossible Quiz 2. That's it. Hands down. Amen. Thanks for responding guys!
Last edited by Hisaishi at 2:07:21 PM EST on January 16, 2009.
Bulma
Otaku Eternal | Posted 01/16/09 | Reply
Seems people are missing the point - just because you can take an alternate route through a level you can not beat, doesn't mean you have to. If you are all about spending 3 weeks in the same boss fight until you beat it, more power to you! If someone chooses to move along and keep playing, why shouldn't they be allowed? It's no different than other ways people get through things. If you have ever, and I mean ever even once, used a strategy guide or called a buddy and asked for tips, etc etc, you have already taken an alterante way rather than 100% defeating it yourself. I am willing to bet almost nobody has taken a 100% no help way through an entire game. I feel it's kind of snobby to attack people who need help in a game. I bet a lot more people would enjoy gaming if they didn't get stuck. Part of gaming is the challenge, I agree wholeheartedly. However, it should also be fun.
If there's nothing wrong with me, then there must be something wrong with the universe!
Desbreko
Abundant Love (Otaku Eternal) | Posted 01/15/09 | Reply
I remain baffled by the fact that this concept has gathered so much hate from people around the internet, yet other forms of strategy guides and walkthroughs are commonly accepted. WTF, people?
Myself, I think it's a great idea. If people want to play the game completely by their own skill, they'll still be able to do that. Nothing will force you to use this feature. But if people want a little help, they can get it without even leaving the game instead of having to pull out a strategy guide or look up a walkthrough on GameFAQs or wherever.
I think people get too stuck on the idea that you must play games in a linear fashion. But, really, why should you have to? If there's a scene in a movie you don't like, you can skip it. If there's a track on a CD you don't like, you can skip it. But if there's a part of a game you don't like, you should never be allowed to play past it without completing it? That doesn't make sense to me.
Allamorph
Spiritus Memorae (Otaku Eternal) | Posted 01/15/09 | Reply
@haseo luver92:
Exactly. And those are the kind of games people should start off with. The fun games and the games that don't require too much. And if a game isn't fun for you, why are you playing it?
My issue is that there are plenty of games made for people who just want something fun to play, and the 'harder' games are made for those more dedicated, not for a general casual audience. The enjoyment from the harder games comes from beating the stringent requirements, not from simply the game itself, and if you can't manage those requirements then you won't enjoy the game at all—so why play it in the first place?
So this act by Nintendo seems not designed to make gaming more fun for more people, but to eliminate the need for discernment in gaming. It's a money-making thing.
For instance, I'm never going to play FFX-2. I could play it, but the basic concept behind the game is dress-up to maximise certain battle scenarios, and I do not enjoy that concept. I'm more liable to play strategy, rp, racing, and fps games because that's what I enjoy. I don't really care about buying a game just to jump in at the final level and beat it.
Or take, for example, Star Wars: Bounty Hunter. I bought that game because it seemed to require a mix of tactics and espionage along with the fps element. But even though I had no problems with beating the stages, the game itself was so mind-numbingly dull that I quit playing. Making it 'easier' wouldn't have increased my enjoyment. Making it better and less repetitive would have.
haseo luver92
Otaku Legend | Posted 01/15/09 | Reply
@Allamorph:
well, as u've so elquantly said, ur mother thought stuff like that was the devil, and my love for pokemon and me living in alabama for a good portion of my life made people think that i was some devil worshiper, so i didn't have alot of friends, as well as i had an older sister who was seven years older than me who played them, so i would watch her and want to play them. (and i did beat FF IX after a year of playing with no strategy guides, it just took longer than most ;))
but back on the issue, games shouldn't always be "arrgh! i'm so frustrated" three or four parts should be like that within the game, i agree, like the water temple in zelda, which stumped lots of people.
but remember that games started off very easy and simple like pong or pac man and galiga. a lot of popular fighting arcade games were easy to beat like "tenken" or "street fighter", sonic the hedgehog was also a very easy game to beat, along with mario, and many many others. nintendo wasn't known for making incredibly hard games, but entertaining games that you could relax and play.
Allamorph
Spiritus Memorae (Otaku Eternal) | Posted 01/15/09 | Reply
@haseo luver92:
But there's my point; if you're nine, what are you doing playing a game where the strategy concepts are completely beyond you?
Or to my mind, even, what are you doing playing video games at all? =P Not that I personally think there should be an age-limit on who can play games, but I didn't grow up in a gaming environment. I really enjoy them when I play them (as opposed to my mother, who almost thinks they're from the Devil *rolls eyes*), but I read a lot more when I was younger, and that helped my mind develop a lot. I'd want the same for my kids.
SoundANBU
Otakuite+ | Posted 01/14/09 | Reply
They're basically taking a bad idea and making it sound good. I enjoy the challenge in video games, that's why I play them, especially the Legend of Zelda. If I get told the way to solve puzzles with a little animation, it probably won't be as fun, I think.
one of The best parts of a video game should be it's storyline. If you just skip around the story, it's unlikely you'll get it at all.
Just because you're stuck you shouldn't get a little animation to tell you what to do. And if you're really stuck, ask for help. The best part of a video game is to be able to use your brain to get through it. If you're really stuck, a few steps to a computer won't kill you.
If they have to have the guide, they should make it an option at the beginning of the game,but the skip around part is just a stupid idea, I'd say.
If I was harsh, it was necessary.
Shadweh
Otaku Eternal | Posted 01/14/09 | Reply
Although that does sound useful, I don't like the idea at all. One of the reasons why I play games to begin with is because I get a thrill from the challenge it provides. Sure, getting stuck sucks, but figuring out what the game prescribes in that particular section provides a sense of satisfaction you just can't replicate with someone else providing the answer to you. In short, it makes feel as though playing the game was definitely worth your time.
Besides, this idea is a double-edged sword: you'll definitely gain more customers at first for the "user-friendly" motif, but you could also lose as many customers--if not more--for making it so simple that one could question if it were insulting the gamer's intelligence. (My apologies if that was too harsh.)
KCHuang
Senior Otaku+ | Posted 01/14/09 | Reply
Being told how to beat the game takes the pleasure right out of playing it. What's the point of getting the game in the first place, if you're just going to cheat your way through?
This is fail. Just fail.
cougarsama
LDS Fangirl! (Otaku Eternal) | Posted 01/14/09 | Reply
Can you dumb it down any more than some of the stuff on Wii Sports? Laaaaazy.
haseo luver92
Otaku Legend | Posted 01/14/09 | Reply
well, i think people are being a bit harsh, nintendo and other gaming companies, still have hard to beat games, they just now have games that kids can be as well. like i'm telling you, being nine and trying to beat FF VII is not an easy thing to do.
games are meant to be fun, not just "omg, i'm sooo stuck!" where's the fun in always being stuck? i'm not saying let the games be challenging, but in all honesty, what really cheats you out of a good game is the strategy guides which eveyrone and their dog buys. now that takes the fun out of the game.
haseo
Allamorph
Spiritus Memorae (Otaku Eternal) | Posted 01/14/09 | Reply
"...a [system] for preventing a player who desires to clear a game by him/herself from losing his/her interest in the game."
Cry me a river.
So basically now a person can buy a game, jump straight to the final boss, beat it, and say they beat the game. Good job, Nintendo!