i think it all depends on the person, where as i don't think a game is good because of the blood and gore, i think there are good games that have blood and gore. they're not coralated, but i don't think you can tell most gamers that they don't enjoy killing random pixilated enemies, cause all the ones that know do, including myself. ;)
This comes as no surprise to me. Cranked violence and gore are equitable to me like HD resolution. They can add to the enjoyment, but if the show's crap, making it better-looking (in analogy) ain't gonna make it less crap.
A good game will keep the player involved, which involves getting a balance of pacing the varied elements of a game. Gamers like overcoming challenges to an extent, so one or two stupidly hard instances are ideal—including boss fights. But too much of one stupidly hard challenge can tick a gamer off, and not enough fun challenges can do the same. By the same token, if a game is eternally the same base concept over and over, a gamer will get easily bored and play something else entirely, regardless of how much fun they had with the concept initially.
Gamers don't really buy games to see gore or have lots of violence. Those can be selling points, true, and good ones in some cases, but gamers buy games to GAME, to be involved in the game.
haseo luver92
Otaku Legend | Posted 01/19/09 | Reply
i think it all depends on the person, where as i don't think a game is good because of the blood and gore, i think there are good games that have blood and gore. they're not coralated, but i don't think you can tell most gamers that they don't enjoy killing random pixilated enemies, cause all the ones that know do, including myself. ;)
haseo
Allamorph
Spiritus Memorae (Otaku Eternal) | Posted 01/19/09 | Reply
This comes as no surprise to me. Cranked violence and gore are equitable to me like HD resolution. They can add to the enjoyment, but if the show's crap, making it better-looking (in analogy) ain't gonna make it less crap.
A good game will keep the player involved, which involves getting a balance of pacing the varied elements of a game. Gamers like overcoming challenges to an extent, so one or two stupidly hard instances are ideal—including boss fights. But too much of one stupidly hard challenge can tick a gamer off, and not enough fun challenges can do the same. By the same token, if a game is eternally the same base concept over and over, a gamer will get easily bored and play something else entirely, regardless of how much fun they had with the concept initially.
Gamers don't really buy games to see gore or have lots of violence. Those can be selling points, true, and good ones in some cases, but gamers buy games to GAME, to be involved in the game.