First Impressions are important and the best chance of doing so is with a good opening theme.
Warning, big list on it's way as we count down the best 25 Anime Openings, a good opening sequence has to be three things.
1. The music has t...
Read the full post »
I've been on hiatus for a bit but here's something to keep you going it's Blast Corps.

Blast Corps is by Rare, a former ally of Nintendo back in the early days of the N64 where every game they made was covered in Gold Dust as this company dominated alongside Mario producing some of the best and most revolutionary games ever, until Microsoft bought them and ruined them.
Blast Corps is an interesting game, as it's a puzzle game based on demolition. The object is to destroy the set number of buildings per stage with any number of machines and power suits in order to stop a Nuclear Missile Train from exploding on contact with said buildings. What makes this game more interesting is that the small team of designers were all fresh graduates, this is unique in many ways. 1. A team that small on one game, which I believe there were only seven developers is unheard of in those days. 2. The fact that pretty much the whole team were graduates meaning apart from university project work this is the first real game they would've ever worked on.
In other words this would've been the equivalent of a Steam Indie title back in it's day and has the popularity to go with it, Blast Corps stood well with other Nintendo games and was one of the major kickstarters of Rare's incredible run of successful titles on the N64 which included Jet Force Gemini, Banjo Kazooie and Goldeneye among others.
A true testament to how a good game can be made with the right people even if they are freshly trained graduates.
Current State: With Microsoft still very much in charge of Rare, the game is currently playable on X-Box One along with other Rare titles in the compilation Rare Replay.
Why Should it be Revived?: Considering that modern destruction engines in games are very much perfected, Blast Corps should make a dynamic comeback. Modern day graphics suit this cult classic.
Next up is an interesting gem from the 80s known as City Connection.

City Connection is very much a game of it's time, the object of which is to travel to the major cites of the world which is represented by platforms and a neat background and paint the platforms to indicate that you've been to that location using a small Honda City car which was very much the ideal small car of it's era in Japan all the while avoiding police and naughty cats evading them using skill and oil cans. The game can be seen as very similar to the earliest platform titles like Joust and Super Mario Bros and is not shy about it but what is unique is that it contained different music or variations of said main theme in all the levels, while mostly using public domain music you can also hear a track from Deep Purple on the London stage; that might not seem like much but in 1985 it was a unique feature especially when sound files are usually the biggest eaters of space on any game of that time.
Because of it's early release in the gaming era it only got as far as the Nes and ZX Spectrum beyond it's arcade release and became even more forgettable when in the Nes release, the rarely seen female driver Clarice was replaced by a nameless male driver. For a good couple of decades the game went into obscurity along with the company Jaleco who at one point just stopped making games, however it received enough of a cult following for a revival on phones with Clarice returning as lead along with new graphics and added game features.
Current State: Jaleco don't make games anymore so the rights for the title were moved to a publisher who re-released the game as a virtual console game, it's unclear whether Hamster, the current rights holder also did the Cellphone game, as it was recent it's fair to say that there is still interest in this small franchise.
Why Should it be Revived?: Splatoon is the key word in why it should be revived as this is pretty much the Splatoon of the 80s. Clarice is a well designed character to appeal to a mass audience and there's limitless potential just to take the idea and run with it. However because Splatoon is already in the current market, City Connection would have to do something special to win over that audience.
Next up a game about an Alien Invasion in the Dreamcast era, it's Incoming.

Incoming is a vehicle combat game, part simulation, part all out arcade shooter, the object is to complete multiple missions from anything among cargo carrying, destroying set targets or defending a convoy or a specific outpost, the range of vehicles on offer include a helicopter, various flying machines which consist of everything from Fighter Jets and Bombers to Star Fighters, you can even play as a boat, a tank and a gun turret. The game even rewards you with total destruction missions should you finish the entire game by completing every mission and sub mission.
This game was way ahead of it's time and it shows, not so much graphically but what it brought to the genre, it would be three years before Halo would change the rules, in the meantime this game became an essential title for both PC and Dreamcast, it was later released in an arcade form 2003 using a VR interface, not many games can really boast that feature.
The game was enriching and satisfying and came with enough fun to keep our attention for hours, it sort of faded from view as the X-Box started it's era thanks mostly to Halo.
Current State: Rage Software, the original British game publishers went bankrupt in 2003, the franchise is currently with Funbox Media and through help of another group specializing in converting old titles for modern PC have managed to convert the original, sequel and expansion for use on today's PCs as of 2015, however it has barely made any news in regard to this release.
Why Should it be Revived?: I was okay with the game as it was, I think I prefer the gameplay to the actual game itself, I'm very much for a Halo Version of the gameplay with nothing but vehicles and heavy weapons, that would satisfy an old itch to scratch as it would bring some new creativity to a franchise that's starting to lose it's appeal in today's gaming.
To kick off what will be a huge number of Video Game Reviews between now and well into 2016 we begin with an appropriately winter game, Snowboard Kids.

Snowboard Kids is a very cartoony snowboarding game in the same category as Mario Kart and often compared to the game as being Mario Kart on snowboards. The game featured a mix of traditional snow locations with a mixture of unconventional areas such as a Desert and an All Green Forest. It's easy to play but hard to master as the difficulty curve can be between cruel and downright unfair towards the end, certainly a game that's well remembered as one of the Players Choice titles in Nintendo's all time best sellers, rare for a 3rd Party title but the game isn't alone and many more of these will be brought up over the coming months.
Returning to the cartoonish charm its the characters that everyone remembers.
Slash is your typical male protagonist.
Jam is his typical best friend.
Nancy is very much the typical cute girl.
Linda is the older one who's a bit stuck up and wayyyy too young to look the way she does. (Look at her design and remember that she's one year older than the rest of the main cast who are all canonically ten years old in the first game)
and Tommy is the gentle fat kid who'd rather eat as many burgers as Mr Wimpy than snowboard.
And for hidden characters you get Ninjas, Demons and Penguins.
While for Sequel characters you get more stuck up rich girls, a girl genius, a child actress and a bodybuilder who loves himself but the five regular characters stay more or less the same except for a certain remake.
Mid 00s saw a small revival not really go to plan as a more anime styled game took to the Nintendo DS who at the time was seen as a last chance saloon to get old franchises restarted. While the gameplay was more or less the same, the characters went through some changes.
Slash & Jam came out more or less unscathed but Linda had been replaced by her younger brother Brad, Nancy became a cold rich girl and Tommy gained some muscles and became a bully type, needless to say the charm and the loss of Linda who in canon is not only the main instigator of the Snowboarding competitions but also the winner of the first game if the Playstation expansion story is to be believed was not welcomed by the fanbase.
Now I get why Atlus wanted to get with the times but there are better ways of doing it, what's best remembered about the Snowboard Kids is memorable character designs and timeless gameplay and for what it delivered in the face of it's rivals was really very good and deserves a proper come back on a big name console.
Current State: It was last seen as a revival attempt Nintendo DS game with not much going for it and Atlus haven't done much with it since, but Megami Tensei and Persona are doing better for Atlus so much focus is on those two succeeding rather than attempting another revival.
Why Should it be Revived?: Definitely should be revived as the Snowboarding genre has suffered a lot of damage from SSX's last release and needs either this or 1080 Snowboarding for it to come back as a serious genre again.
And as this is my last post before Christmas.
Merry Christmas from me.