Haha, a lot of that is SO TRUE. One thing that I have to say, though...
14. The game always happens just in time. No matter which game it is, you will always begin playing just before the war begins or the comet hits or the prophecy is fulfilled. And yet you can stop off on as many side quests as you want; that doesn’t affect time at all.
That's because of the constraints in video game making. First of all, no one wants to play a game with an intro of about 2 hours before the main plot/interesting plot starts (because as much as anyone wants to deny it, regular life without war/comets/prophecies is really boring). Secondly, games progress because of invisible "switches", and to flip these switches you have to have seen the events that flip them. So if you're off on some quest, and don't see the events that flip the switches yet, than time can't really progress. I think it might be possible to make a game engine that does rely on time, but that wouldn't be so good for the people who want to play the game at a slower pace or who are just bad at video games. Lol.
This was a great list, really insightful. *hugs and faves*
I've never managed to get all the celestial weapons ): I hate trying to get Wakka's
But I'm trying really hard on my new game on FFXII to do everything, so hopefully I'll get the best I can :D
Kailith
Eternal Scout (Otaku Eternal) | Posted 05/23/09 | Reply
I loled... and it's all true!!
jannycats
Otaku Legend | Posted 04/02/09 | Reply
"It's okay to be stupid" XD Great article, I loved it, the humor is brilliant!
Kyrianne
Otaku Eternal | Posted 03/31/09 | Reply
Haha, a lot of that is SO TRUE. One thing that I have to say, though...
14. The game always happens just in time. No matter which game it is, you will always begin playing just before the war begins or the comet hits or the prophecy is fulfilled. And yet you can stop off on as many side quests as you want; that doesn’t affect time at all.
That's because of the constraints in video game making. First of all, no one wants to play a game with an intro of about 2 hours before the main plot/interesting plot starts (because as much as anyone wants to deny it, regular life without war/comets/prophecies is really boring). Secondly, games progress because of invisible "switches", and to flip these switches you have to have seen the events that flip them. So if you're off on some quest, and don't see the events that flip the switches yet, than time can't really progress. I think it might be possible to make a game engine that does rely on time, but that wouldn't be so good for the people who want to play the game at a slower pace or who are just bad at video games. Lol.
This was a great list, really insightful. *hugs and faves*
~Kyrianne
Haru 93
Otakuite++ | Posted 03/25/09 | Reply
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Oh, yeah, that was really good I thought! But it got kinda frustrating at times ^.^
Haru 93
Otakuite++ | Posted 03/25/09 | Reply
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I've never managed to get all the celestial weapons ): I hate trying to get Wakka's
But I'm trying really hard on my new game on FFXII to do everything, so hopefully I'll get the best I can :D
Haru 93
Otakuite++ | Posted 03/24/09 | Reply
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But if you can't buy as many items, then you have more money to spend on buying a bigger, pointier sword ^.^
Haru 93
Otakuite++ | Posted 03/24/09 | Reply
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I know, me too!! ^.^
Plus I don't really get why we would ever need 99. Isn't 50 enough? (: