mad love

Commissioner Gordon goes in for a dental appointment, only to find the Joker in the place of his dentist. Harley Quinn ties him to the chair, and just as Joker is about to kill the Commissioner, Batman crashes in. He tosses a pair of chattery teeth to the floor with disdain, and tells the Joker that the clue was easy to figure out, calling him sloppy and predictable. Harley interrupts Batman's bashing and claims credit for the idea, then stuns Batman with a spray of gas. She tosses out a pun about it, much to the Joker's outrage. As they make their escape, Joker tosses a grenade into Gordon's lap, but Batman hurls it out the window in the nick of time.

In the Funnibones warehouse, Joker is poring over various plans to kill Batman (in an appropriately humiliating yet comedic manner). He is so obsessive that he fails to notice Harley prancing around behind him in an alluring negligee, and when she announces herself, he irritably orders her away. Joker laments that his trap at the dentist's office was, indeed, "sloppy and predictable," and he must try harder to come up with the "perfect" means of defeating the Dark Knight. A little impatient, Harley asks "why don't you just shoot him?" However, the idea of murdering his archenemy in such a mundane manner enrages him. With mounting fury, he tells her that Batman's death must be "nothing less than a masterpiece!" and squirts his acid flower at a dummy of Batman, barely leaving Harley enough space to duck.

Then, out of the corner of his eye, Joker notices one of his old blueprints and becomes excited at his plan for "The Death of A Thousand Smiles" — lowering Batman into a piranha tank to be devoured — but then remembers why he dropped it in the first place: because he couldn't make the piranhas smile, defeating the whole theme. As he slumps in dejection, Harley resumes her advances - to which the Joker responds by kicking her through the door into a pile of garbage, near Bud and Lou.

Alone, Harley bemoans the sorry state of her life: whatever career she had as a legitimate psychiatrist is long gone, she's a wanted fugitive all over the country, and hopelessly infatuated with a psychopath who treats her like dirt. She starts to wonder where things went wrong for her... but her thoughts quickly swerve away from putting any blame on her beloved "pudding," and instead she concludes that Batman is the one who has always persecuted her happiness, as he has "from the very beginning..." Few years ago, Dr. Harleen Quinzel was a career-orientated psychiatrist interested in "extreme personalities," which led her to take an internship at Arkham Asylum. There, she met the Joker, who quickly started to work his charms on her. After placing a rose with a note inside her office (revealing that he was somehow capable of escaping his cell unseen), Harleen confronted him in private and threatened to turn him in, but Joker waved her off, saying that she would have already done it had she really meant to. He teases her by saying he likes her name, which could be easily tweaked into "Harley Quinn," a spin on the word "Harlequin."
Harleen was not amused, and walked away coldly, but then Joker said he would be willing to confide in her in therapy. The ambitious psychiatrist saw this as a potential landmark in her professional career, and grabbed the opportunity. After nearly three months of background research, Dr. Quinzel arranged a session with the Joker. She believed herself ready for any tricks he might pull on her - but instead she found him opening up to her. He confessed to having a traumatic childhood, with an alcoholic father who frequently beat him for no apparent reason. The Joker said that all he wanted to do in life was to make people laugh, and when he told her about some of his early routines, she found herself laughing helplessly with him - and then crying as he then said how his father responded to his jokes with more beatings. But, he shrugged, that's one of the inescapable truths of comedy: "You always take shots from folks who just don't get the joke." In a way, he mused, his father and Batman were a lot alike: their problem was, they just didn't "get" him. After several of these sessions, Dr. Quinzel became increasingly sympathetic to her patient, believing that his traumatic childhood had driven him to a life of crime, while Batman's continued persecution only prolonged his misery. Soon, Quinzel and her patient switched roles: she started to confide in him, and he reacted with understanding, explaining how, in her ambitious drive to make a success of her career, she had somehow forgotten how to have fun, and was needy for someone who could make her laugh. There was no question that now Dr. Quinzel had fallen head-over-heels in love with her patient.
Shortly after his latest esape from Arkham, Joker was recaptured and brought back by Batman, badly injured. The sight of her beloved, swathed in bandages, sent Dr. Quinzel over the edge. She stole a harlequin costume and various trick gags from a novelty store, then sneaked back into Arkham, neutralized the guards and broke the Joker free. Dubbing herself Harley Quinn, Harleen embraced a life of crime with her newfound love.
Harley decides that as long as Batman is around, she and Joker can never be happy, so she takes matters into her own hands. She sends a videotaped message to the GPD, warning them that Joker has gone totally crazy and is preparing a gas bomb that could kill the entire city. Telling the police that she has finally come to her senses, she promises to help them stop the plan, if they can protect her. Batman meets her at the docks, where she delivers a set of papers that seem to confirm the Joker's heinous plan. As Batman examines them, the Joker appears on a boat speeding towards the pier, calling Harley a traitor and opening fire with a submachine gun. Batman dives on top of Harley to protect her and hurls a batarang at the Joker, which cuts his head clean off. Batman looks again and sees that he's actually decapitated a robotic dummy, but his moment of shock is all Harley needs to inject him from behind with a sedative. When Batman wakes up, he has been chained from head to toe, relieved of his utility belt, and is hanging upside down over a piranha tank inside the empty Aquacade aquarium. Harley, noticing him awake, explains that the story about the gas bomb was a fake: her real goal is to finish him off, using one of her beloved's plans. All it needed, she realized, was to have Batman upside down when he was lowered in, thus making the piranhas' downturned mouths look like smiles. As Harley prepares to finish Batman off, she admits to some small regrets, since she's really enjoyed some of their escapades. But, in the end, all she wants to do is get Batman out of their lives so she and her "loving sweetheart" can settle down.

Hearing that, Batman, incredibly, begins laughing derisively. Unsettled by the fact that Batman never laughs, Harley tells him to stop, but then Batman lashes out at her with scorn, telling her that Joker has tricked her into thinking he actually cares for her, when she's nothing to him but an occasionally useful "hench-wench." Angrily, Harley rebuts that Joker trusts her, he confided secrets to her... to which Batman responds that Joker told those same lies many times before, and to many other people. Harley is severely shaken, but screams through her tears that Joker does love her, and killing Batman will win him back. Without further ado, she starts to lower him in, but Batman points out that Joker won't believe her, since the piranhas won't leave a body behind as proof. Nervously, Harley ponders her next move...
Back at the Funnibones warehouse, Joker is still poring over his plan ideas, while the phone is ringing incessantly. Fed up, he grabs the phone, and hears Harley's voice on the other line. But when he hears what she has done, Joker is livid at being upstaged and speeds to the Aquacade in his car. On his arrival, Harley runs lovingly toward him... only for him to strike her viciously to the ground. Confused, she asks what is wrong, and he says that only he can be allowed to kill Batman. Harley starts to explain that it is his plan she is using, only she has improved it - then Joker snatches the blueprints away and rips them to shreds, ranting that any joke that has to be explained to the audience is no joke at all. Menacingly, he advances on Harley, counting her as just one more person of the many he's had to cope with, who "don't get the joke" - and knocks her out the window, to plunge several stories down into a garbage heap.

Lying bruised but alive, Harley mumbles that it was her fault for not getting the joke.

Joker promptly swings Batman out from over the tank and lowers him to the table, while apologizing for Harley's impetuosity. He cheerfully proposes that they forget the whole fiasco occurred and take a raincheck for their next confrontation. He starts to walk away, whistling... But then he realizes that Harley has given him an opportunity too good to miss after all, and he'll go ahead and kill Batman himself. He flips the still-chained Batman onto his back and takes aim at his forehead with a gun, tossing out a lame pun and rejoicing that Batman is "going out on a laugh after all!"
But just as he pulls the trigger, Batman kicks the gun upward, so the shot shatters the piranha tank, releasing a flood of piranha-filled water that knocks Joker down. As Joker thrashes around, trying to pull off the piranhas nipping at his flesh, Batman flips to his feet, grabs his utility belt with his teeth, and manages to extract a lockpick and release his chains. Joker beats a hasty retreat, and Batman dashes after him. The Joker jumps out of the building, falling on the top of a moving train. While he pokes fun at Batman for not catching up, the Dark Knight somehow appears behind him. Batman confides that Harley actually came very close to killing him - much closer than the Joker ever has, in fact - and that he had no way out other than to trick her into calling him. Batman then teases the Joker by calling him "Puddin'" — Harley's pet name that he so loathes. Joker goes berserk and launches himself at Batman, leading to a brutal fistfight between the two. As the Joker finally pulls out a knife, Batman delivers such a fierce uppercut that it sends Joker flying off the train and falling, screaming, down a smokestack.
Back in Arkham, the inmates are watching Summer Gleeson on the news. She reports that Joker's body has not been found, but, although he has cheated death many times before, he is extremely unlikely to have survived this last encounter with Batman.

An injured Harley is wheeled to her cell, vowing internally to turn over a new leaf and leave the craziness behind her, finally seeing the Joker as the murderous psychopath he really is... but then she sees a flower and a get-well card signed "J." sitting on her nightstand, and that is all it takes to change her mind.

The Avatar Returns

While exploring an abandoned Fire Nation warship, Aang realizes he has been in suspended animation for a century, and accidentally sets off a trap warning the Fire Nation of his presence on their ship. Aang and Katara come back from the ship to be greeted by many angry faces. Because the flare had been set off, the safety of the village has become endangered. The villagers, after angry words spoken by Sokka, decide to banish Aang from the Southern Water Tribe. Katara becomes outraged with the decision, and at first decides to leave as well so that she can follow her dream of becoming a Waterbender. However, after only a small amount of persuasion by Sokka and Gran Gran, she sadly decides to stay with her family. Aang and Appa ride off together, setting course for the Southern Air Temple where Aang previously lived. Katara is quite frustrated that they have banished Aang and snaps at her grandmother. Sokka quickly readies the young children for combat with the Fire Nation. Meanwhile, Aang and Appa, taking a break from their so far young journey, rest on an ice formation. Aang spots Zuko's ship approaching the village and quickly decides to help defend his new friends, leaving a dozing Appa to continue resting in the ice formation.

Sokka and Zuko individually prepare for the rapidly approaching encounter. Zuko dons a traditional Fire Nation soldier's uniform and helmet, while Sokka readies his weapons and applies black, grey, and white warpaint to his face.

Zuko's ship quickly arrives at the Water Tribe village, its mere approaching collapsing Sokka's makeshift walls and towers. Still, Sokka stands bravely, only balking in order to avoid the ramp that descends from the ship. Zuko quickly descends, accompanied by only a very small number of soldiers, and Sokka charges him. The more experienced Zuko requires only his bare hands to counter Sokka's primitive weaponry, and he is almost dismissive of his presence at first. Zuko demands the location of The Avatar, expecting to find an old man somewhere in the village. He grabs Gran Gran threateningly, and Sokka attacks Zuko again. The two fight briefly, and once again Zuko only needs to use his bare hands to render Sokka's attacks useless. Sokka only manages a lucky hit when his boomerang strikes the back of Zuko's helmet, angering the prince to the extent that he prepares to use Firebending on the unfortunate villagers.

Aang arrives at the nick of time, riding on a penguin, and knocks Zuko off his feet. Zuko is shocked as he realizes that the Avatar is merely a twelve-year-old boy, rather than the ancient master he was expecting. As he voices this revelation, the Water Tribe villagers express their own surprise. Zuko quickly regains his focus and wastes no time in launching a series of fire blasts at Aang. Aang is able to defend himself with Airbending, but soon decides to stop the battle when he realizes that Zuko's attacks would inevitably strike the children he has befriended. Aang surrenders, and Zuko's soldiers take him aboard as a prisoner before setting off for the Fire Nation.

Katara and Sokka, now with the knowledge that Aang is the Avatar, quickly move to save him. They ready a canoe to chase after Zuko's ship, and before embarking receive farewells and encouragement from their grandmother. The siblings realize that their small boat has no chance of catching the larger, faster Fire Nation ship, until Appa arrives to give them a ride.

On Zuko's ship, the guards escort Aang to the prison hold, while Prince Zuko entrusts his Uncle Iroh with taking the boy's glider to his personal quarters. Iroh, true to his nature, immediately and casually passes the job on to the nearest guard. While being taken to the prison hold, Aang, with his hands tied, uses his powerful breath to knock out both of his escorts. He then proceeds to rapidly run through the inners of the ship, trying to retrieve his staff. One of the escorts recovers and sounds the alarm.

Katara and Sokka, having found Appa and started after Zuko's ship, slowly make progress as Appa swims through the water. Sokka eventually remembers Aang's command phrase for Appa to take off, "Yip yip," and the bison quickly launches into the sky, moving much more quickly. For a brief moment, Sokka loses his previous cynical and grumpy attitude in a fit of excitement, a moment that passes when he realizes Katara is watching his rare behavior. Aang continues to run through the ship's many hallways, in the process displaying tremendous speed and agility and also cutting his bonds on the helmet of one of the guards. He looks through several rooms before finally discovering Zuko's personal quarters. He runs in to claim his staff, just as a waiting Zuko slams the door shut to cut off his escape route. Zuko launches a number of attacks in hopes of incapacitating Aang, but the Airbender easily avoids them before finally launching a short series of powerful gusts that slam Zuko against the room's walls and ceiling, briefly stunning him. Aang heads to the outside of the ship and prepares to make his escape on his glider. However, just as Aang takes off, Zuko is able to leap after him and grab his ankle. Not able to compensate for the extra weight nor to break free of Zuko's grip, Aang is unable to remain aloft, and the two crash clumsily onto the deck. The two prepare to face off a third time, but are distracted by the sudden appearance of Appa, carrying Sokka and Katara to Aang's rescue. Aang is unable to regain his focus before Zuko, who quickly launches a series of fire blasts that presses him to the edge of the deck and knocks his staff away. Another two blasts follow, and Aang, while apparently unharmed by the flames, falls overboard into the frigid sea below.

Aang sinks as Katara cries out in dismay, and he appears momentarily unconscious. However, his eyes soon open, before they and his tattoos glow a brilliant white, and his expression becomes stern. Aang, in the "Avatar State," begins to Waterbend the sea around him, pushing himself into the air on a whirling column of water. Zuko, Katara, and Sokka are shocked at this immense display of bending power, and Aang deposits himself on the deck of the ship before bending his liquid platform into a spinning wall of water that sends Zuko and all of his guards currently on deck flying, Zuko himself going overboard. Appa lands on the deck, while Aang, apparently dazed after the massive display of power, collapses.

Katara and Sokka rush to his aid, assuring that he is all right before preparing to leave. Sokka goes to retrieve Aang's staff, only to find Zuko climbing back onto the deck. At a great advantage due to Zuko's position, Sokka quickly strikes the prince in the forehead a number of times, sending him overboard again. Zuko is only barely able to cling to an anchor's chain approximately halfway down the ship's hull. Some of the soldiers recover and begin to approach Katara and the still-exhausted Aang. Katara, although inexperienced at Waterbending, is able to freeze the guards in place to stop their approach. All three take off on Appa just as Iroh arrives on the scene. Iroh helps Zuko on-board again, and the two launch a combined fire blast in an attempt to shoot down the escaping air bison. Aang recovers from his dazed state just in time to turn this attack against the Firebenders, using a blast of wind to redirect the fireball into one of the immense walls of ice on either side of the ship. The resulting avalanche buries the front half of Zuko's ship in ice and snow, stopping it cold. Appa flies into the distance, his passengers laughing happily. Zuko, angry that the Avatar has escaped his grasp, vows not to underestimate the boy again. He instructs his crew to dig the ship out and pursue the Avatar and his friends as soon as possible. Unfortunately for him, the majority of his crew is either frozen solid or helping to thaw other crew members.

As Appa flies into the sunset, Katara excitedly asks Aang how he was able to earlier execute incredibly powerful Waterbending techniques, a capability Aang himself is unable to understand. She then questions Aang as to why he did not initially say that he was the Avatar when Katara questioned him about the legend. Aang sadly and simply replies that he never wanted to be the Avatar, indicating the duty was impressed upon him against his wishes. Katara reminds Aang of the world's need for the Avatar, stating that he must master the Bending arts of Water, then Earth, then Fire. She muses that they might find a Waterbending teacher at the North Pole, and Aang quickly brightens up, suggesting they learn Waterbending together. Along with Sokka, who decides to come along under the excuse of this being an opportunity to defeat Firebenders, they decide to journey together.

The Boy in the Iceberg

intro:Long ago, the legendary Avatar kept the world and its four nations at peace with each other. However, the Avatar disappeared one hundred years ago, and hasn't been seen since. During that time, the tyrannical Fire Nation used the opportunity to wage war with the other three nations, seeking to conquer them. People began to lose hope that the Avatar would ever return and bring peace back to the world. Even the Southern Water Tribe, located in the distant south pole sea, has been affected by the Fire Nation's war. The men of the tribe all sailed abroad to fight, leaving behind the women and children. Sokka and his younger sister Katara are the oldest of the tribe's children in the south pole.
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Two siblings, Katara and Sokka, are out fishing in a small canoe. Katara, a Waterbender, practices Waterbending, as Sokka prepares to spear a fish. Katara bends the water around a fish to lift it above the canoe; Sokka penetrates the water with the back of his spear, causing the fish to fall back into the water and wetting him. Sokka gets angry and scolds Katara, saying that if he had "wierd powers" he would have kept his wierdness to himself. The sea currents pick up speed, Sokka tries to steer the boat to avoid being collided with the small chunks of floating ice, while Katara gives directions but eventually the boat is crushed between two icebergs, leaving Sokka and Katara stranded in the middle of the sea on a floating chunk of ice. Sokka blames Katara for the mess, which causes her to lose her temper and scold Sokka. As Katara rages, she ends up violently Waterbending without realizing it; soon, she cracks and shatters an iceberg, revealing a giant glowing orb of ice. Seeing the form of a person inside the ice, Katara thinks the person needs help, and begins chopping away at it with Sokka's club, while Sokka warns her not to as they don't know who the person is. The ice breaks, and releases a bright column of light into the sky.

Prince Zuko, a Fire Nation teenager who has been hunting the Avatar for two years, sees the bright light from his ship. With him is his Uncle Iroh. Zuko orders his crew to head toward the light, insisting that the light came from the Avatar.

After Katara breaks through the ice, she finds the person is a young boy with strange arrow-like marks on his head and hands. Sokka is skeptical, and points his spear at the boy. The boy falls out and into Katara's arms. She lays him down and tries to help him. Sokka pokes the boy in the head with the blunt side of his spear, still skeptical, but Katara shoos him away.

The mysterious boy drowsily opens his eyes to see Katara staring at him with deep blue eyes. He quickly becomes fully alert, cheerfully asking Katara if she wants to go Penguin Sledding with him. The boy introduces himself as Aang and sneezes, sending him high into the air, but he slowly drifts back down again unharmed. Katara realizes that he must be an Airbender. Aang climbs back into the ice to find Appa, a very large flying-bison. It takes a moment for Aang to wake him up. Sokka does not believe that the bison could actually fly and walks away but realizes that he is stranded in the middle of the sea and can't go back home. Aang offers them to fly them back to the Southern Water Tribe where they live at which Katara happily agrees while Sokka refuses at first but agrees later as he had no choice.Then the group gets on Appa's saddle. Sokka still refused to believe that Appa could fly. Aang cries "Yip-Yip!", causing Appa to leap into the air, but he comes crashing right back down into the water and starts swimming. Aang figures Appa's still too tired to fly just yet. Aang turns around and stares at Katara with a huge smile on his face, causing her to ask, "Why are you smiling at me like that?", to which he replies "Oh, I was smiling?". After sometime, Katara tells Aang that the last Avatar was supposed to be an Air Nomad, and asks if Aang knew him. Aang awkwardly states that he knew people that knew the Avatar, but did not know the actual Avatar himself.

Later, Aang has a dream about a storm that he and Appa had encountered while they were near the South Pole. He re-lives in the dream how he and Appa were brought under the waves by the intense wind and rain, and how Aang started glowing and created the orb of ice that surrounded him. He is jolted awake, finding himself in a tent in the Southern Water Tribe and being awakened by Katara. He quickly gets dressed, with Katara watching. She notices the arrow markings running along his body, and then when he's completely dressed, pulls him into the village to introduce him to the entire village which was quite small.

Everyone acts surprised to see an Airbender, as no one has seen an Air Nomad in a hundred years, thinking they must have become extinct. Sokka wonders why Aang always carries a staff around, realizing it's not sharp enough to stab anybody, and Aang shows them how he uses Airbending to fly with it. Aang ends up accidentally crashing into Sokka's poorly-constructed watch tower. Kanna (aka Gran Gran), the grandmother of Katara and Sokka, is wondering if Aang may be a threat to the tribe. Katara wants him to stay, believing he could teach the village so many good things and also teach her waterbending. They happen to glance over at Aang, who is showing off to the village toddlers how he can stick his tongue to his staff.

On the Fire Nation ship, Prince Zuko is practicing his Firebending techniques, with Uncle Iroh as his mentor. Zuko becomes impatient and asks for his uncle to teach him advanced moves, but Iroh demands he master the basics. But finally he agrees.

Sokka begins to teach the young boys, lecturing them about how they are the warriors of this tribe, until one of them says innocently they need to pee. Sokka gets mad at Aang for distracting his "warriors" with fun and games and throws a fit. When Aang sees a penguin, he gets excited and tries to capture it, but it's too fast and slippery. Katara approaches and agrees to teach him the "fine art" of catching penguins, in exchange for lessons in Waterbending. However, Aang points out that he knows nothing about Waterbending, being an Airbender, and tells her that she could learn from the other people in the tribe but Katara tells him that she is the only waterbender in the whole South Pole. Aang says that the Nothern Water Tribe should have waterbenders to teach Katara and offers her to fly her to the North Pole. Katara was not sure to leave her tribe and then Aang suggests to her that she could think about it later and in the meantime she could teach him to catch penguins and so Katara begins her lessons.

Aang and Katara go penguin sledding, having fun until they accidentally slide near an old abandoned Fire Navy ship. Aang wants to go in and explore it, but Katara is wary. She has been told never to go onto the Fire Navy ship, but Aang convinces her. As they explore the ship, Aang wonders why a Fire Nation ship was so far from its home. Katara realizes Aang has no knowledge of the war at all, as she learns that he was trapped in the iceberg for one hundred years. They accidentally set off a booby trap in the ship, sending off a flare into the sky. Aang saves Katara by Airbending out of the ship. But Prince Zuko has seen the flare and Aang escaping from the ship, and Zuko believes he has found the long lost Avatar at last.

little girl lost

Deep in space, in Krypton's own solar system, Superman flies by in his space ship. Krypton is now nothing more than an asteroid belt of Kryptonite floating in space but Superman still checks for signs of life. There are none. However, the ship picks up a distress signal from another planet in the system. Feeling hopeful, Superman heads out to answer the call.

Superman follows the signal to a frigid world at the edge of the system. Finding that the planet is devoid of Kryptonite radiation, he investigates further. He finds a lab buried in the ice and snow. Inside, he discovers a recorded message from Kala In-Ze, the planet's former chief physician: the planet is called Argo and was once a thriving civilization. But when Krypton exploded, Argo was ravaged by shock waves and torn from its orbit. Eventually, it moved so far from the sun that all inhabitants froze to death. To survive, Kala placed herself and her family in stasis chambers in hope of rescue.

After the message finishes, Superman finds the chambers have all been destroyed by weathering - except one, holding a teenaged girl. 3 weeks later Back on Earth, the girl, Kara, flies over Kansas reveling in her newfound powers. Unfortunately for her, Clark grabs her and pulls her down, scolding her for being so reckless. He reminds her that she needs to keep a low profile. She agrees, but complains about the fact that he won't let her fight crime along with him. He tells her to be patient.

Over lunch with the Kents, Jonathan mentions that Intergang is causing trouble in Metropolis again. Kara is immediately interested, but Clark insists that she need not worry. As soon as he leaves, however, she presses Jonathan for more details.

In Metropolis, Lois and Jimmy are covering an electronics show, which is attacked by a couple of teenagers riding on flying disks and wielding beam weapons that shoot fire and ice. Superman arrives and confronts the duo but their weapons are strong enough to keep him at bay. He manages to capture one of the teenagers but the other grabs Lois and sticks a flying disk on her, sending Lois shooting into the sky and distracting Superman long enough for them to escape.

The teenagers return to their gang's hideout, in the Hobbs Bay recreation center, where they are greeted by Granny Goodness.

Meanwhile, at the Daily Planet, Kara arrives disguised as "Karen," Clark's cousin, wanting to help him. Clark insists that she stay out of the case and sends her back to his apartment. At the same time, Jimmy complains to Lois that he wants to join in on the Intergang investigation. He insists that he has a lead, a video arcade token that one of the teenagers dropped. Lois refuses to let him tag along, and Jimmy decides to check the arcades himself. Kara overhears, and, seeing her chance, decides to join him.

The pair eventually finds the right arcade and discover the same two teenagers that fought Superman. They follow them to Intergang's hideout and sneak in. Unfortunately, they are caught. Even though Jimmy claims that they only want to join, Granny decides to have them beat up. Kara decides she's waited long enough and tells the thugs that Granny is just using them. Angered, Granny orders Kara killed but she easily beats the group and unveils her costumed identity: Supergirl. Granny starts attacking with her own weapon but Kara manages to destroy it. Not ready to call it quits just yet, Granny opens up a boom tube and summons three of her Female Furies. Together, Lashina, Mad Harriet and Stompa attack Supergirl but her fighting prowess is greater than they thought. She manages to defeat Lashina and Mad Harriet. Unfortunately, Stompa manages to force Supergirl out of the building. The gang members run out leaving Supergirl to fend for herself.

Meanwhile, Clark listens to Dr. Cornell telling about a comet that will be coming within a couple million miles of Earth. Soon after, the ground begins to shake and Clark notices the fight. He goes to aid Kara but during the ensuing fight, she is buried under a fallen building. Superman attempts to save her but the Female Furies take advantage of his distraction and capture him. Superman is taken to Apokolips, put into restraints, and tortured.

In the back of the gang's hideout, Supergirl, Jimmy, and Amy investigate Granny's inner sanctum and find a large machine, built from technology stolen by Intergang. None of them knows what it does, but Supergirl finds a boom tube generator dropped by Granny and heads off to Apokolips herself. She is appalled by the place but keeps up her search to find Superman. Twice she is nearly captured, first by a couple of guards mounted on war dogs, and then by a troop of Parademons. Supergirl runs from the parademons and loses her boom tube generator. Still unable to evade them she finally manages to incinerate them using fire from a fire pit. Shortly after escaping, Supergirl witnesses Superman being dragged away to Darkseid's palace.

Superman is brought before Darkseid, who explains that since he cannot conquer the Earth, he'll destroy it. Granny was sent to Earth to create a device capable of pulling the comet into an impact with Earth. Angered by her memories of Argos, Supergirl leaps into the fight, but Darkseid quickly disables her with his Omega Beams. Fortunately Superman manages to hit Darkseid and force him to stop, but Granny soon disables him.

The Furies attack Supergirl, and in her weakened state she is nearly defeated. But her fighting prowess shows again, however, as she uses Stompa's attack against Mad Harriet, then defeats Stompa. She then faces off with Lashina, who nearly defeats her single-handed, but her lash accidentally wraps around Granny's weapon, disabling them both. Supergirl frees Superman and the pair escape into a boom tube generated by Lashina's generator.

Returning to Earth, Superman and Supergirl see the Doomsday Magnet, which Amy and Jimmy have tried unsuccessfully to destroy or deactivate. The comet has already been pulled onto its impact course. Supergirl destroys the Doomsday Magnet despite Superman's warning, and he scolds her, since he could have used it to push the comet away. Now he'll have to do it the hard way.

He flies into the upper atmosphere to push it away. He manages to do so, but a chunk of it breaks free and heads straight for Metropolis, large enough to cause massive devastation. Realizing it's up to her, Supergirl hurtles at the chunk of comet, destroying it. Superman finishes pushing the comet away and flies down to catch the falling Supergirl, knocked unconscious.

On Apokolips, Darkseid orders the Furies to torture Granny as punishment for her failure.

At the Planet, Jimmy proudly admires his front-page story on Supergirl's debut. As his co-workers eagerly crowd around for more details, he points out the window, where Kara flies around Metropolis, proud of her achievement and confident that Earth has a new heroine.

where there's smoke

A special private event is being held at Metropolis Harbor and a large group of people are trying to get in. However, the guard is good at his job and won't allow anyone. Just then, a woman comes in and flirts with him. The guard allows her in.

Inside the ship, Jimmy and Clark are covering the event: the sale of rare nautical memorabilia. Jimmy sees the woman and starts to take her picture. She touches the camera and leaves him. When Jimmy tries to use the camera again, he finds that the film has melted.

Now inside the kitchen, the woman removes her disguise and throws flames from her hands into the ventilation system of the ship. A fire is started and the people panic. Clark starts to lead Jimmy out of the boat but retreats into the smoke to make the change into Superman.

Superman easily manages to open new escape routes and rescue the people. He sees Volcana but when he tries to save her she attacks him with a jet of flame powerful enough to send him out of the building. Superman puts out the fire by using a propeller to hurl water at the building.

Later, Clark tries to enter into the building but is stopped by a guard who lies about the reasons for why the place is closed. Clark leaves but then finds he's being followed. He ducks into an alley and his stalker finds he has disappeared. The stalker then goes to a phone booth and disappears in a flash. Now in a building, the man removes his disguise. Superman witnesses this and makes note that the building is the Metropolis Federal Building.

Back in her hideout, Volcana calls up her fence and offers him the stolen goods but he turns it down. Volcana tells him that she needs to get out of town but he still won't take it. She then sees something in the newspaper that interests her. Donnie agrees to meet her in the "usual place" but as soon as the phone call is over, he is confronted by a few men in suits who ask where the "usual place" is.

Clark continues his investigations by going to an institute for children with paranormal abilities. Here, they help children with special mental powers both to deal with their abilities and develop them. Clark learns that the government funds the institute. However, when he asks about anyone having pyrokenetic abilities, the doctor becomes pensive and leaves. He goes to his office but finds men in suits waiting for him. They force him out claiming that they'll take him to a safe house but he's afraid. The tires blow on their car and he makes his escape. He then runs into Clark who offers to take him somewhere safe in exchange for information. The doctor tells Clark that the government had kidnapped a teenage girl, Claire Selton who had massive pyrokinetic potential. They gave her the codename "Volcana" and tried to turn her into the perfect weapon, but she escaped.

With this new information, Superman confronts Volcana and attempts to offer help in exchange for her agreement to stop stealing, but she attacks him. After a brief fight, Volcana is able to escape by distracting Superman with a flame crafted her shape. She then goes to see her fence but runs into one of the dark-suited men, named Kurt. Kurt and Volcana talk, revealing he was the one who kidnapped her. Before Volcana can react, she is doused with a powerful flame retardant and captured.

At the Daily Planet, Clark overhears Jimmy telling Lois about a hotel room that was covered in fire retardant foam but without any signs of fire. Superman heads to the hotel, where he finds some government agents and demands to know where Volcana is. One of the agents takes out a powerful weapon, but Superman moves and crushes it before he even finishes explaining its capabilities. Holding the other agent out a window, he repeats his question.

Later, in an underground facility, Volcana is kept in a tank of inert gas, rendering her powers useless. Kurt reveals that Volcana is to be sold to another government looking to dissect her and discover the source of her abilities. Superman arrives and points out that Kurt is doing this for personal reasons, as Project: Firestorm lost funding years ago. His men attack Superman with weapons powerful enough to hurt even him, but he easily overcomes them. During the fight, Volcana's tank is ruptured and she manages to break free. She then starts to wreak havoc on the facility, seeking out Kurt to repay him. However, her mad rampage ignites several tanks of hydrogen. The resulting explosion is enough to stun her while Superman evacuates the endangered combatants.

Superman takes Volcana to a deserted island where she resides as a comfortable prisoner in a tropical paradise.