Welcome to my world.

I'm SomeGuy, 29 years old, residing in Vancouver, BC, Canada. I've studied English Literature, Chinese Martial Arts, and am currently pursuing careers in writing - possibly even in the anime industry itself.

And I work for this site.

And you should be watching Beck: Mongolian Chop Squad.
Or watching Ranma 1/2.
Or learning about the Shinsengumi.
Or planning to visit Vancouver, The Best Place On Earth (actual marketing motto).

Here at the "Smallville" page, I have my personal blog where I'll post about anything and everything. If ya need me or otherwise need to know anything from/about me, here's where I'll be.

If you're really looking for my more professional, site-type stuff, you wanna head over my "Metropolis" world.

(Banner Design Courtesy of Red Tigress - thanks Red!)

Fridays Became Less Busy

Death Note completed its run on YTV last night. That was some good times. Ultra fitting end, very satisfying even if the entire episode was just typing all the loose ends and the really crazy tense moment was the week of waiting between this episode and the one before it.

It's all good.

Though . . . it's funny, because I recently became obsessed with an amazing website known as The TV Tropes Wiki, which is basically a collection of all the common themes and devices we're all used to in all forms of everything in the history of the world.

So with this site in mind, I spent the whole episode picking them out for my own amusement.

And if you haven't seen Death Note by now and still care, possibly ignore this next bit. Possibly. But you already know how it ends, so it's all good.

Oh, resolution of last episode's Cliff Hanger.
Hey look, explanation of the Xanatos Gambit.
Which leads to the Evil Laugh.
Followed by the A God Am I speech (to actual people for once) mixed with a little Evil Gloating.
Followed by the quick-reaction reminding us to Beware The Nice Ones.
Which goes into a modified version of Sword Over Head.

Also, while not exactly taking place in this episode, the trope of What Do You Mean It's Not Awesome? demands a mention since Death Note is the example they use in the introduction.

Potato chips . . . bwahaha . . .

So yeah. That was Death Note. Good times. I'll be going back to that site to waste more of my time now . . .

Uwah, Bossman Pulls a Blindside!

Funny what you notice after you kinda stop paying attention to things:

I figure I'll bring it up next meeting that there shouldn't be an apostrophe in there. Either way, it looks like we're doin' alright, eh?

Preliminary Review

Dragonball Z: Burst Limit is incredibly entertaining.

Pros So Far:

  • Pretty good simple, straight-forward controls that handle well enough.
  • Visually appealing, game has the DBZ style down really well.
  • Story mode follows the story very closely.
  • "Drama Scene" sequences add fun DBZ-style touches to the fights
  • Good music and an intro song that I really dig.
  • Shot-for-shot cinematic of the "IT'S OVER 9000!!!" sequence.
  • Dual-audio options with all the original voice actors, more or less.
  • Interactive loading screens for the 12-15 second waits.
  • Would make for a good party game.

Cons So Far:

  • "Drama Scenes" require special conditions in-match to unlock; they don't tell you what they are. Gonna be a long time trying.
  • Game only goes up to Cell Saga; no Buu, no adult Gohan, etc.
  • Minor clothing inaccuracies in story mode for certain characters (eg. Vegeta wearing "Saiyan Saga" armour in his first "Namek Saga" level)
  • Certain voice clips seem to be off in the later parts of the game - will have to play more to be sure.
  • Lip flaps and voice work don't really fit that well - could be intentional or unworkable, haven't played with Japanese audio yet.
  • Certain moves (like "pursuit") sometimes feel hit & miss on pulling off.
  • Bonus modes (like "Survival Mode") don't seem too interesting and involve loading times.

Well, so far so good. Considering it's the latest in a long, long, long line of Dragonball Z fighting games, I gotta say it's doing the job pretty well. I do wish I had a nicer TV, though . . .

PS3 v2.41 Update . . . I'm Scared . . .

So a wonderful person at Rocket XL Marketing sent me a copy of Atari's "Dragonball Z: Burst Limit" game for the PS3 for review purposes. I'm quite excited.

At the same time I'm a little freaked out because I also need a firmware update for my PS3. I'm gonna assume that most of you aren't in the know, but basically the newest firmware update is including Xbox Live style achievement dealies and stuff. And, well, when v2.40 came out . . . a lot of people had their PS3s bricked, so they had to bring it back to the drawing board.

As we speak, I'm updating to v2.41 . . . I'm sure it's fine, but damn. I'm glad I missed out on that last update.

Other than that . . .

{SHAMELESS}
http://www.theotaku.com/fanwords/view/24398/i_am_otaku._hear_me_roar./

This particular article has a lot of wonderful history on this site. It's also 30% snarkier than the last time it showed its face. Read it. You'll be a better person for it.

And if you don't read it, the terrorists win.
{/SHAMELESS}

Wasn't really gonna blog tonight, but . . .

There's a 9 minute promo of John Woo's "Red Cliff" on the internet. It's like, the big movie coming out of China this year designed as a two-parter spanning four hours. The first part is coming out this summer in time for the Beijing Olympics, as planned by the producers (and possibly by state-sanction itself, knowing China).

It's also based on a battle from the Three Kingdoms period of China. As such, being a Dynasty Warriors fan, I'm stoked.

Lots of big names, too . . . Tony Leung, Takeshi Kaneshiro (they were both in "House of Flying Daggers") . . . Zhao Wei (the "ugly girl" in Shaolin Soccer) . . . directed by John Woo, no less . . .

. . . y'know what, you guys just watch it for yourselves. It's in stupid Mandarin, but y'know:

http://www.aintitcool.com/node/37355

So yeah. I'm excited.