Welcome to my world.

I'm SomeGuy, 29 years old, residing in Vancouver, BC, Canada. I've studied English Literature, Chinese Martial Arts, and am currently pursuing careers in writing - possibly even in the anime industry itself.

And I work for this site.

And you should be watching Beck: Mongolian Chop Squad.
Or watching Ranma 1/2.
Or learning about the Shinsengumi.
Or planning to visit Vancouver, The Best Place On Earth (actual marketing motto).

Here at the "Smallville" page, I have my personal blog where I'll post about anything and everything. If ya need me or otherwise need to know anything from/about me, here's where I'll be.

If you're really looking for my more professional, site-type stuff, you wanna head over my "Metropolis" world.

(Banner Design Courtesy of Red Tigress - thanks Red!)

Preliminary Review

Dragonball Z: Burst Limit is incredibly entertaining.

Pros So Far:

  • Pretty good simple, straight-forward controls that handle well enough.
  • Visually appealing, game has the DBZ style down really well.
  • Story mode follows the story very closely.
  • "Drama Scene" sequences add fun DBZ-style touches to the fights
  • Good music and an intro song that I really dig.
  • Shot-for-shot cinematic of the "IT'S OVER 9000!!!" sequence.
  • Dual-audio options with all the original voice actors, more or less.
  • Interactive loading screens for the 12-15 second waits.
  • Would make for a good party game.

Cons So Far:

  • "Drama Scenes" require special conditions in-match to unlock; they don't tell you what they are. Gonna be a long time trying.
  • Game only goes up to Cell Saga; no Buu, no adult Gohan, etc.
  • Minor clothing inaccuracies in story mode for certain characters (eg. Vegeta wearing "Saiyan Saga" armour in his first "Namek Saga" level)
  • Certain voice clips seem to be off in the later parts of the game - will have to play more to be sure.
  • Lip flaps and voice work don't really fit that well - could be intentional or unworkable, haven't played with Japanese audio yet.
  • Certain moves (like "pursuit") sometimes feel hit & miss on pulling off.
  • Bonus modes (like "Survival Mode") don't seem too interesting and involve loading times.

Well, so far so good. Considering it's the latest in a long, long, long line of Dragonball Z fighting games, I gotta say it's doing the job pretty well. I do wish I had a nicer TV, though . . .

PS3 v2.41 Update . . . I'm Scared . . .

So a wonderful person at Rocket XL Marketing sent me a copy of Atari's "Dragonball Z: Burst Limit" game for the PS3 for review purposes. I'm quite excited.

At the same time I'm a little freaked out because I also need a firmware update for my PS3. I'm gonna assume that most of you aren't in the know, but basically the newest firmware update is including Xbox Live style achievement dealies and stuff. And, well, when v2.40 came out . . . a lot of people had their PS3s bricked, so they had to bring it back to the drawing board.

As we speak, I'm updating to v2.41 . . . I'm sure it's fine, but damn. I'm glad I missed out on that last update.

Other than that . . .

{SHAMELESS}
http://www.theotaku.com/fanwords/view/24398/i_am_otaku._hear_me_roar./

This particular article has a lot of wonderful history on this site. It's also 30% snarkier than the last time it showed its face. Read it. You'll be a better person for it.

And if you don't read it, the terrorists win.
{/SHAMELESS}

End