Welcome to the WORLD of Shannon "Roku-chan" Townsend, artist for the webcomic Otaku -no- Yen. Shannon is a professional freelance artist who specializes in the style of Anime and Manga, and is happy to have a spot here on TheOtaku! Visit Otaku -no- Yen online Mondays and Thursdays www.otakunoyen.com

Castles Are Hard To Scrub...

Castles are hard to scrub when you're drawing.

It’s kind of funny that for years, I’ve rambled on to students and convention goers alike that if you plan to be an artist that puts yourself in the public eye, you must, above all else, keep the smile on your face. When you are angry, smile your way through it. When you are hurt, smile your way through it. When you are lost and stuck in the mires of artistic loss, smile your way through it.

It would probably do me good to follow my own advice.

I always say, “When I became an artist…” but that’s misleading. I’ve been drawing, creating, and pouring my heart out in artistic fashions since I was a little girl. It’s in my blood. So I’ll say instead, when I became a serious freelance illustrator and character designer, deep down I never intended to get very far. I was, sadly, one of those girls who bounced up and down in a blatantly geeky display at Suncoast while buying up whatever anime offerings I could get my hands on after work on Tuesdays. I proudly proclaimed that I wanted to be a “manga-ka”. I was blinded by my glee and my love for what I was doing. I struggled in social aspects as any young twenty something does, but over the years, that has mellowed despite how perky I seem at times. Now, I almost look back with shame. I was one of those obnoxious fan-girls that everyone wanted to most likely murder.

Now, I find myself jaded and somewhat bitter, finding myself living the dream and yet discovering the dream is nothing like I imagined. It’s like Cinderella got to marry the prince, but woke up one day to discover that he was a lazy slob who never washed, and she was still stuck doing all the damn housework. Only this time, she was scrubbing a castle’s worth of crappy toilets instead of just one.

I do this panel called Artist’s Alley 101 & Beyond, and it’s been run everywhere from Acen to Sugoicon to AnimeIowa and several others. But the tone, the lessons of the panel, has changed over the years. It started as a diatribe of hope and glory. “Never give up your dream,” I would say. “If you follow your dreams, you really can achieve anything, if you want it badly enough.”

I still think that is very true, and far be it from me to tell any youngster or aspiring illustrator that they can’t make it. That’d be really stupid. Hell, I never thought I’d get anywhere. Some days, I still think I’m nothing more than a hack that got extremely lucky to get published deals and other miscellaneous projects. I still think that if you follow your dreams, you can achieve anything you want.

Just…don’t expect it to be anything like what you expect.

There’s a line in the musical Wicked (there goes my theatre geek showing again) where Galinda says “’Cause getting your dreams is strange, but it seems, a little….well…complicated.” I couldn’t have put it better myself. There are obstacles to face, and some of them are terrifying.

You have the threat of the industry you love so much and work in so closely barreling out and dying around you for sad reasons that could have been avoided.

You have to wake up and force yourself to do that which you love, but you are no longer doing it for yourself. You are doing it for others, and in that, it eventually takes a good chunk, if not all, of the fun out of it, like squeezing the last ounce of juice from an orange that has been reduced to pulp, but you still have to somehow fill an entire carafe.

And then there is the double threat of internet hate and criticism, both of which can hurt and scar emotionally. There are people out there who have nothing better to do with their time than write faceless, witless critiques of not your work, but of you as a person. Because of the style of art you draw, or because you are a fan of j-rock, or because you named your pet after your favorite ninja.

Finally, there is the greatest fear any artist can know. Doubt.

There is a fine line between chasing your dreams, and allowing them to be run into the ground. I am grateful for everything I’ve been given. Karma has been pretty good to me, so maybe the fall will be twice as grand and violent. Who knows? I hope I get back what I put in. I managed to be published in other countries through projects, worked on some fabulous games, even have items on sale through Diamond and on Amazon. My work has been sold in Japan, and our studio has managed to have several invites to different conventions, and new ones are already coming in for 2009.

I can say, wholeheartedly, that I’ve achieved everything I sought to do. And though bitter, I am truly, deeply happy.

As the end of this year spins closer in a spiral of chaos, I realize what an insane year it has been, not just because of political debates and immense needed change for the country, not because of the recession, not because of the impacting family events that have kept me so busy, emotional, and intent this year. No, it was an insane year because I realize that I was ready to walk away and move on to some other part of my life. After all, I’d done what I set out to do. I had, and still have, no regrets.

But, ironically, we seem to be picking up speed just when I stop reaching for it. Now, the momentum carries us swiftly in a direction I never figured would come. I never saw this on the map, never charted this course for myself. I am glad. I am grateful. And I am SO god damn confused!

Is it true that artists of all types never really reach popularity or marginal success until they are jaded and no longer care? I know so many people who have told me this, and now it seems so true.

Ah well. I like roller coasters. Might as well sit back and enjoy the ride, come what may. =) I do still love to draw, and I’m eager to see what the new years brings.

Cinderella wishes the castle wasn’t so damn big and smelly, and that her prince charming would clean himself up once in a while. But she still loves him, and that goofy castle.

11 Things Every Starving Artist Needs to Know

Some days, I regret ever becoming an artist as a career choice. I have my moments when I wonder if I should have kept it nothing more than a hobby and instead continued my pursuit of other things, like theatre or the stage. Even now, I'm getting more and more into other things that threaten to take up my time, but no matter what, my heart is in the art.

I continue to do what I do because it's where my heart is. I always said that when I auditioned for a part in a play, I knew I gave it my all, but still made mistakes that were imperceptible to me and cost me the part. When I goof something up on paper, it just makes more sense to me. I'm sure that doesn't make sense to many of you, but I digress. I draw because at the heart of it, I enjoy it. I love it. It doesn't mean I love every project I take, but sometimes you just have to do what needs to be done. Work is work. My husband jokes sometimes that I'm the Bobba Fett of artwork...pay me enough, and I'll just about draw anything. I have pretty low standards I guess.

...though I draw the line at Loli, Shota, and non-con. *shudders* Sorry, gang. Just not my cup of tea.

When you choose to become an artist and start looking for paying gigs, there are inevitably a few things that are going to happen. When anything stops being a hobby and begins being a way to pay your bills, you're going to have a hard time being all hearts and flowers happy about it. But there are a few things you can do to help yourself along the way, and keep the enjoyability in the work.

Again, just some advice. Strictly my opinions, and based entirely on previous experience. I.e., THE HARD WAY...

1. THE CUSTOMER IS ALWAYS RIGHT, EVEN WHEN HE'S WRONG! This is the hardest part to get used to when you become a freelancer. When someone is paying you for your work, usually, you have to pretty much do what they want. Now, commission work may be a different story. Most commissions aren't contract gigs that pay you a big lump sum. So get used to the fact that if the company you are doing work for wants everyone in period garb, you're going to have to research it and draw it the way they want, even if you think it's dumb. They're paying for it; do it their way as long as it isn't morally objective to you.

2. This should be #1, but sometimes it falls to slot 2. ALWAYS ALWAYS ALWAYS GET YOURSELF A CONTRACT!!!!!!! I can NOT stress this enough. Long story short, I was on a large project once back when I got started for a company that ultimately kicked the bucket. I did roughly around $2000 worth of work and conceptual stuff that never saw the light of day, and I never got a penny for it. From that day forward, I insist on contracts. They cover your butt and make sure you get compensated for the work you've done, as well as ensure you don't go crazy from extra work getting dumped on you.

3. NEGOTIATE A KILL FEE. Let's say you're working on a comic book for a small company, and they have a very different vision than the one you are presenting. Neither party can agree on anything, so they pay you a 'kill fee' and you amiably part ways. I usually negotiate my kill fee to be half of what the full payment would be for whatever gig I'm on. That way, I get compensation for the work I've done, and if the company decides to kick my sorry booty off the project, I still get payment for what's been done. This is a safe thing to do and trust me, no professional company would argue a kill fee. If they do, that's a red flag in my opinion.

4. THERE IS NO SUCH THING AS ARTISTS BLOCK WHEN YOU ARE ON A DEADLINE. Let's face it. If you are going to take freelance work, you're going to have to get over artists block. There's no such thing as an 'off day' when you are working on a severe deadline. If I have a day where I just can't draw, I put on music that inspires me, or...gasp!...draw something for myself! If I'm having fun with it, I tend to loosen up and then the ability comes back. Experiment and find out what makes you relax, but always make sure you get your projects done on time.

5. I need to take my own advice here, but DO NOT TAKE ON MORE THAN YOU CAN HANDLE! Otherwise, you'll be like me...working on a massive graphic novel, 12 backlogged commissions, and a weekly updated webcomic at the same time. -_-; I am full of suck and fail...

6. LEARN TO ACCEPT CONSTRUCTIVE CRITICISM. Not every person from a company will like what you are doing. I had a massive project for a marketing company in Chicago a couple years back that made me want to rip my hair out. There was criticism coming out of every angle, but I smiled and nodded, and took it to heart. Don't let yourself get bent out of shape. You opened yourself up for this when you took on the project.

7. SMILE! You have to be friendly. Treat your freelance work as what it is; BUSINESS. If you were a dick to every Tom Dick and Harry who wanted to get artwork from you, you'd have no business at all. Your clients are customers. Treat them with the same respect you would expect as a customer.

8. Again, need to take my own advice... DO NOT LEAVE EVERYTHING TILL THE LAST MINUTE! Now, me personally, I work better on stress and deadlines. I've been known to pull all nighters with energy drinks, and I like doing it. But I don't recommend it to you. Inking with the jitters sucks.

9. LEARN TO TIME YOURSELF SO YOU AREN'T GOING CRAZY. I work a 40 hour a week job on top of my studio work, and I also volunteer at the local animal shelter, take weekly bellydance lessons, lecture at libraries and colleges, AND I am a gamer. How do I do it? I make sure that I make time for myself to do the things I enjoy. If I didn't, I'd go crazy. Make time for yourself, and remind yourself why you are doing what you do. If you are miserable, it's not worth it!

10. HAVE A FALLBACK! Getting paid is good. Paying your bills is good. Working a freelance project and knowing you are going to get $3000 but not knowing WHEN you will get it is BAD. Freelance work often has uncertainties when it comes to pay, so you ARE better off having some sort of day job on top of everything else, so that you have regular, steady pay coming in.

and finally, 11. OCCASIONALLY DRAW SOMETHING JUST FOR YOU. This is something I forget to do alot, but sometimes I just need to sit back and draw something that makes ME happy. Sure, it's selfish, and not often the best thing to do when I'm in the midst of a deadline or something similar. But I need to recharge like everyone else from time to time, and if drawing Gojyo and Sanzo beating one another upside the head will make me smile, damn it, I'm going to do it!

The point I'm making here folks is that sure, it's work. Any time you do freelance work, it's a job. And you have to treat it as such. But that doesn't mean you have to make yourself crazy. The day drawing makes you miserable, it's not worth doing as a career any longer.

I have more advice for aspiring professionals and other artists, but I'll talk about that later.

One Artist's Musings

I was sixteen years old when I discovered Japanese animation.

Like all self respecting teenagers, I was watching cartoons before school, aimlessly flipping through the channels while shoveling shredded wheat into my mouth and quietly remarking to myself that most of what was on at six thirty in the morning was more than a little lame. Except the old Bugs and Daffy cartoons; those rocked, and still do. But the rest of it was all the same junk, channel after channel of the same old stuff. But in that channel surfing, I came across something that would alter my life, for better or for worse.

The girl on the screen looked bizarre, spinning in a rainbow of colors and bubbles and stupid looking sparkles. Her hair was long, blond, pinned with crazy little dumplings on her head, and she had a...talking cat? The hell was that?! And why did the animal sound like Julie Andrews on crack?

Thus began my infatuation with Japanese animation and comics. I shifted interests from the western books I was into such as X-men and The Darkness or Witchblade, to the stranger fare that was quietly becoming more available. My boyfriend at the time was something of a closet Otaku, hiding his love of the art for fear his quietly geeky theatre-loving girlfriend would shun him for watching something where tentacles were a regular occurance...as were panty shots (oh Blue Seed, how I love you). He introduced me to everything from Tenchi Muyo to Patlabor and Evangelion, Guyver, and of course, the first two Sailor Moon movies, which were enchanting to me in a way the television show could never aspire to be. But my hatrid of DIC is another story.

My father, of course, knew that was all it would take. He'd had me watching the films of Akira Kurosawa since I was twelve, and my fascination with Japan only took off more with the discovery of large eyes and oddball hairstyles. Thank the gods my father is an understanding, artsy type. Though I think the LARP phase almost did him in...But enough of my geekdoms for now.

I never would have dreamed that a simple hobby would turn into so much more for me. I knew I wanted to draw, but after a short weekend of poking around a prominent animation school, I discovered that the prospect of doodling the same crap day in and day out held no interest for me. If anything, it sounded boring, lackluster, and certainly far more schooling than I wanted to go through just to become a storyboard artist. So I tried comics.

The problem was my handle on anatomy...or rather, my complete lack thereof. I was trying to draw Rogue and Gambit and every try made them look like Disney characters on some type of quelude. In other words, they sucked. I just couldn't get a handle on it. I could draw WB style characters with ease, but the animation industry was shifting, starting to change. With the introduction of companies like Pixar, the face of what I had thought of doing my whole childhood was rapidly changing into something I wasn't sure I wanted. Then one day, just for grins and giggles, I picked up my pencil and tried to draw Sailor Mars. I swear to god it was like a little choir sounded somewhere over my head or something. Hallelujah! You don't completely suck at everything!

Mind you, it still looked like crap, but it was passable crap.

Over the years, hobby turned to paying gigs. Paying gigs turned into published works, and that all led to the start of our webcomic, in a roundabout way.

I'll babble more about that later. I have a million stories to tell, a million rants in my head involving the industry, and I'm grateful to have the forum to do such a thing here at theotaku.com. But I urge you to share with me how you discovered Anime, and the kind of influence it had on your life.

Hoakey as it sounds; it changed mine in ways I can't even explain, and I hope to share more stories with you all in the future.

End